Jump to content

Search the Community

Showing results for tags 'question'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. Hi, Newly registered but using ProBuilder for a while (I own ProCore). I started using it to model low-poly floor and need to duplicate the mesh between the actual green floor with MeshCollider and a second GameObject with the same mesh and a different material for DirectX 11 Grass Shader. I figured I could use the new "Meshes are assets" flag and set the resultant mesh asset as the mesh for the grass GameObject. (Side benefit: won't require saving a new copy of my scene in version control hopefully!) However every time I load my scene, the second MeshFilter loses reference to the mesh. I notice the name in the original PB MeshFilter has changed (and it's still not the name that is shown in the Project Window!). Any suggestions? Thanks! Oh, Unity 5.6.3 on Windows in case relevant. Thanks! (I can update with screenshots if useful)
  2. silviospeed

    Pro Builder Salable Items

    Hi, I would like to know if creations made with Pro Builder can be sold as assets on the Unity Asset Store. I have looked for this information, but cannot see it through searching or looking at the FAQs. Thanks.