Jump to content

Search the Community

Showing results for tags 'procore'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 2 results

  1. A few days ago I started a new scene, added in a few of my standard models (created through Blender & imported in), then got to work building my connecting corridors using ProBuilder, when I got to a large open room, which I modelled using ProBuilder, I noticed that when I had a shader on it, I was unable to preview it unlit. If I duplicate the object using the standard Unity way (Crtl+D), the new copy has the correct lighting (none) when the Light icon is off, see HERE for info on the icon (the one that looks like a sun). Unfortunately, I don't really want to have to keep duplicating my objects every time I want to see them (large room, few lights = DARK) so I bit the bullet, deleted ProBuilder (and the ProCore bundle entirely) and started again with fresh installs of all of them, the same problem. Does anyone else have this problem or know a solution?
  2. Hello, I have encountered a bug that will crash Unity3d 4.5.3. 1. Pro builder 2. 3D models created with Pro builder will crash if a 'Substance' is textured to it. (A substance is a material that can be very customized to create a lot of variation). This problem only exists in Unity 4.5.3, this problem does not exist in Unity 4.5.2 or earlier. Substances are: https://www.assetstore.unity3d.com/en/#!/content/2337 & http://www.allegorithmic.com/products/substance-full-database 3. I am currently using Unity3d 4.5.3 Pro. I am running Windows 7. The latest version of ProCore Bundle version 1.0.3 (released July 07, 2014). 4. This problem only exists in the latest version of Unity (4.5.3) because Unity3d added more fixes and additional support for Substances (ctrl+f "substances") http://unity3d.com/unity/whats-new/unity-4.5.3. Substance files are like materials but instead of the .mat extension, it has a .sbsar extension. 5. To recreate the problem: Create a procore object. Attach the texture (.sbsar) to the object. Change any other scene. Exit unity3d. Open up unity3d. Go to the scene with .sbsar and the crash will happen. There are a few free .sbsar files from the Publisher: https://www.assetstore.unity3d.com/en/#!/content/1352 so you can test the problem. 6. the exact error message is "Fatel error! GetManagerFromContext: pointer to object of manager 'RenderSettings' is NULL (table index 18) UnityEditor.DockArea:OnGUI()" Then it has a button to press "Quit" this error happens on just telling Unity3d to change scenes.