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Found 6 results

  1. multiversemarble

    Subdivide face messes up textures

    -Name of tool - ProBuilder -A brief description of the issue - Whenever i try to do subdivide face it messes up entire uv on the mesh - Version of Unity - 2018 beta 6 i just clicked on one face and selected subdivide face
  2. I'm using Pro Builder Basic and found an issue when creating corners. I've tried searching the forums for a solution but without much success. Steps to reproduce: Starting with a basic ProBuilder cube I extruded one face out to the side And then extruded the face upward again, which causes the 'gap' to appear. From what I can tell, there isn't any actual gap in the mesh. I've played around with the lighting settings some with no success either. The light that I'm using is the default directional light that Unity makes for a new scene. Operating System: Windows 10 Home Unity Version: 5.4.1f1 Personal ProBuilder Basic Version: 2.6.1f0
  3. Hi , when I import a project I use the pro builder normally but after a while I can no longer select the faces , I have restarted the Unity layout to see if it worked but is still occurring the bug. ps: usually after I click on another object then I try to click on the object pro builder this occurs. Hi , when I import a project I use the pro builder normally but after a while I can no longer select the faces , I have restarted the Unity layout to see if it worked but is still occurring the bug. ps: usually after I click on another object then I try to click on the object pro builder this occurs
  4. MichelDeveloper

    Unity 5.3.4p1 Bug Grey Texture

    Pro Builder Advance Good afternoon , my name is Michel I recently downloaded the ProBuilder Basic , I liked it so I bought the Advanced but when I (Insert Edge Loop) faces turn gray like the image I've used the Upgrade Pack but the error presiste what should I do ? System : *i3 *intel hd 4000 *Windows 8.1 64bits
  5. Hello, I have encountered a bug that will crash Unity3d 4.5.3. 1. Pro builder 2. 3D models created with Pro builder will crash if a 'Substance' is textured to it. (A substance is a material that can be very customized to create a lot of variation). This problem only exists in Unity 4.5.3, this problem does not exist in Unity 4.5.2 or earlier. Substances are: https://www.assetstore.unity3d.com/en/#!/content/2337 & http://www.allegorithmic.com/products/substance-full-database 3. I am currently using Unity3d 4.5.3 Pro. I am running Windows 7. The latest version of ProCore Bundle version 1.0.3 (released July 07, 2014). 4. This problem only exists in the latest version of Unity (4.5.3) because Unity3d added more fixes and additional support for Substances (ctrl+f "substances") http://unity3d.com/unity/whats-new/unity-4.5.3. Substance files are like materials but instead of the .mat extension, it has a .sbsar extension. 5. To recreate the problem: Create a procore object. Attach the texture (.sbsar) to the object. Change any other scene. Exit unity3d. Open up unity3d. Go to the scene with .sbsar and the crash will happen. There are a few free .sbsar files from the Publisher: https://www.assetstore.unity3d.com/en/#!/content/1352 so you can test the problem. 6. the exact error message is "Fatel error! GetManagerFromContext: pointer to object of manager 'RenderSettings' is NULL (table index 18) UnityEditor.DockArea:OnGUI()" Then it has a button to press "Quit" this error happens on just telling Unity3d to change scenes.
  6. I am following the tutorial on building E1M1 from Doom in Pro Builder, in the second video, to create the walls, the edges are selected and the narrator says to hold shift and drag up to create the walls. This isn't working for me, it just moves the edge. What am I missing? Thanks!
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