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Found 2 results

  1. Protozoaire

    Probuilderize - Black UV

    - Windows 10 x64 - Unity 5.5.0f3 Personal - ProBuilder Advanced 2.9.0f3 When I Probuilderize without "Preserve Faces", the mesh's texture become black. I try to "repare entity material" and "generate uv2".
  2. WillyWonka

    Preserve UV's?

    Is there any way to preserve UV's while moving edges or verts? I'm trying to create a twisty road with 3D sidewalks. I've created a simple road by adding loops to a 1x2 plane over and over again and moving them into position. For my test the road looks like a 90 degree turn going down hill. I then lined up the UV's how I wanted them and my road texture includes a sidewalk. Next I wanted to add depth to the sidewalks but I've hit a snag. I tried inserting a loop but it always centers to the face and that put the edge in the middle of the lane. Any attempt to move that edge destroys the UV's that I previously setup. Even destroying the UV's would be fine, if I could select the entire loop and move it along the edges similar to the way that Max/Maya can, but I can't seem to find any option for that either. What would you guys suggest? Take the sidewalk into account from the very beginning?