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Showing results for tags 'palette'.
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It would be nice if material palette could automatically include all materials from a folder specified in settings and if Probuilder window could change to palette view when corresponding shortcut is entered. Example usage: [enter shortcut] -> [Probuilder window changes to palette view with material previews] -> [select material] -> [material is applied and palette window changes back]. Even better if palette view would not change back to Probuilder window while a modifier key is pressed down. It would save a lot of time.
Hi guys, I wanted to share my small contribution to ProBuilder: Since I use quite a lot the ability to change the vertex color of my PB mesh, I was quickly very limited by the fact that the PB vertex color palette has only 10 slots. Even with more slots, I needed the ability to store & order my colors properly, because I use some of them only in specific scenes for example. So I created a VertexColorPalette asset & manager: grab the C# script and put it in one of your Editor folders: ProBuilderVertexColorPalette.cs You can now create a VertexColorPalette object like any regular asset: A VertexColorPalette is simply a ScriptableObject. When selected, you can manually edit the 10 colors using the Inspector. You can directly "capture" the colors from the current PB palette by clicking the Load from ProBuilder button. When you what to replace the PB palette with the colors from one of your saved palette, select your asset and press Apply to ProBuilder button. Limitations: - You cannot "capture" a color from the current PB palette if the palette has been reset (colors will appear white), because resetting a palette doesn't seem to change pb_Constant.pbVertexColorPrefs. - When overriding the PB palette using the Apply to ProBuilder button, the changes won't appear if the Vertex Color panel is opened. Just close and reopen the panel to see the updated palette. Hope it will be useful Do not hesitate to suggest changes and/or improve it. Thanks, Yannick
Hi, I would like to know where are stored the colors of my vertex color palette, so I could track them using git. I found the Material Palette Data in ProCore\ProBuilder\Data\UserMaterials.asset, but couldn't find the vertex colors. Thanks Yan