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To reproduce this, here are the steps: 1. open a new scene 2. import the latest polybrush 0.9.10b0 using unity 5.5.0f3 3. make a cube. scale it out and flaten to make the floor in the scene - set it to static 4. make a regular sized cube so it is casting a shadow on the floor (choose a non zero location like 2 meters away from zero). Paint half of this cube with a transparent color and the other with a solid. Set this to static as well. Close the polybrush window. 5. Set the sunlight to "bake". Wait for your scene to bake that shadow into the floor. 6. Hit play. Your cube mesh will appear somewhewere else while your collider of the cube stays in place. Doesn't matter what shader. They all seem to do the same. I am using Windows10 I even redownloaded polybrush right before typing this. Same result. Also, here is a video: https://youtu.be/ECh7duN1u7g - Mack