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Found 7 results

  1. Hello, I have 4 meshes that I merge, to create a nice roundabout. They become one, then I pivot it in the center of the object. Export, or remove probuilder scripts, the pivot goes into the abyss flying, nowhere to be seen. Also tried it without merging the objects, same issue. What is going on? 2, why is it when I merge the objects and export, I get an object with 4 children / meshes to it, rather than 1 object/mesh...? Thank you.
  2. Hi I'm New to both Probuilder and the forums. I'm trying to make several objects into one, I put them together and this is what it looks like: But when I try to make it into an Object I either get this: Or the message user cancelled flashes on the screen, I'm using the latest version of probuilder. If anyone can help it would be much appreciated. Thanks in advance!
  3. Recently I did some test and found out that GPU instancing doesn't work on pro builder objects , Just to test it create a probuilder object and create multiple duplicates of that object with GPU instancing selected on the material. You will notice that instancing doesn't work on them but After exporting it in obj format and re importing the GPU instancing works fine. Sorry if I posted this in wrong section , Was just wondering if it's normal or there are some settings which can make the GPU instancing work on probuilderized objects?
  4. - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.8f1 Perhaps it's done on purpose but in case of : I noticed it's not possible to create small cubes less than 0.03 x 0.03 x 0.03. On the gif : - cube 1 : 0.01 x 0.01 x 0.01 - cube 2 : 0.02 x 0.02 x 0.02 - cube 3 : 0.03 x 0.03 x 0.03 - cube 4 : 0.04 x 0.04 x 0.04 Fortunatly, it's possible to create a 0.03 x 0.03 x 0.03 and resize it to 0.01 x 0.01 x 0.01 without any problem.
  5. - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.8f1 When I select a ProBuilder object, I must wait 2 seconds before it is actually selected. If I need to select 10 objects, it's 20 seconds to wait. But after the selection is done, I can select it again without waiting anymore. If I load another scene and come back to the first scene, I need to wait again with each selection. In white, Unity 3d objects. In grey, ProBuilder objects.
  6. ----------------------------------------------------------------------------- UPDATE: 2015-05-19 1:30PM ----------------------------------------------------------------------------- REF: b. below Have built a simple stone wall with rectangular blocks staggered with 1/2 blocks to flush out the ends, using the Prototype cube shape. Surely as I play with this stuff I misclick and end up distorting a cube that I have to reshape and bring back to cube-royal(cube one (re)squares manually)... as sometimes undo is way to far down the workflow and many things would be redos. All good. Wall looks good, massive, Roman power(lol). I apply nothing, left the default Prototype Material. I just went to another sand box in the scene to mess with some other stuff for a day or 2, totally not giving my wall any TLC. Low & behold, as I had to do a 360 sweep in my new sandbox, my wall came in view and horror... it is missing a block... just gone vanished. Remember below I said from this point on I am on my guard... I clicked in the Hierarchy on the first block of the wall and used the down arrow key to bring each block in focus and amazingly the last one it hit was the missing one!(potential clue) As soon as the entry was selected the block reappears! ----------------------------------------------------------------------------- 2015 05-19 ... the number lists on this forum edit window is totally whacked... a nightmare to realign the numbers as it renumbers everything stupidly and renders all the pointers in the text useless! grrrrrrrrrrr!~ Name of tool [WIN7 Unity 5.0.1, Prototype 2.4.3p0-3216] ​A brief description of the issue a. UNDER WATERS: This one may not be an issue at all, but had 2 objects disappear due to renderers being turned off while editing Prototype Objects. ABOVE WATERS: turned renderers back on, issue as not resurfaced, but b. below b. UNDER WATERS: I had a hierarchy of 9 objects, Parent(Empty Unity Object), 2 children(Empty Unity Objects), grandchildren(Prototype Objects) in each of the children. One Prototype grandchild suddenly disappeared, while still in hierarchy and Inspector, renderer ON, etc... I attempted to click on that area, and also spun the scene around in case it got flipped(one sided shader), still would not show, yet all the other objects showed normally. ABOVE WATERS: I think I clicked on the parent, and it came back to life... and never bothered me again. Don't know if parenting to a Unity Object is the issue, or Unity bug, or Prototype bug. c. UNDER WATERS: While editing attempting to set a vertex or a face(...) I found myself several times out of context with my intention as if I was attempting to do something that is not available in the current context(i.e.: failed to set vertex mode, etc...) but I believe the Unity context was changed(i.e.: move tool unselected not by me)... ABOVE WATERS: realigned the context by setting/clicking the Unity tool, all is well ... see 4) Your system environment (Operating system, version of Unity, version of tool) ... see 1) Full description of issue It is hard to back-track every mouse and interface moves that were effectuated between the time the issue propped up and when actually noticed, more over once noticed one will attempt quick moves to assess if a problem, more keys are hit, more mouse clicks ... see 5) List of steps, clearly explaining how to replicate the issue ...have been unable to reproduce the issues, but now on my guard to hold all action if I notice another discrepancy. Will update this post as needed. Any other comments/etc I realize that being new to Prototype (ProBuilder), all the clickidy clicking on Unity now compounded with the Prototype triggers is causing me to do many retakes due to being used to the object level workflow versus the element level workflow... perhaps, I am making moves in the wrong context and falling in pitfalls in the logic and by simply not making these moves, I would never hit the pot holes... so if I get good at being faultless in my workflow, I may never encounter the problems... or at least for some time. One example: the shape preview got me several times as I thought of it as the object itself, and attempting editing on it just sends one in knotted fingers. I am used to the align commands of the object level workflow.NOT sure yet I understand the preview as a necessary step, so for now I skip it, until I have some time to figure out its value(s).
  7. So when i was building a scene i saw that when nothing was yet textured just the normal white thing my player had cast shadows on and the point lights did there thing and so well the shadows of that player did appear but on none textured part but when i added the materials (there was a normal texture its bump map and specular). Then i didnt saw the textured part recieving my players shadows although the mesh still had the cast and recieve shadows on. I dont know what the heck is causing this but i really need the shadows to be visible (better graphics this way). Hope there is a way to fix this.