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Showing results for tags 'meshes'.
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I'm thinking about buying Polybrush to do some smoothing and vertex painting on meshes that represent terrain. They're not heightmapped Unity terrain, they're meshes that I've built using ProBuilder and other methods. The terrain is split into separate meshes, so perhaps there are about 64 terrain meshes. My question is - can you smooth and paint across multiple selected meshes? I believe one of the PolyBrush videos shows blending between a terrain and a wall but it's not clear if they are separate GameObjects or part of a single mesh. Thanks, Clay
gumbomasta posted a topic in Bug ReportsI emailed the devs directly about this, but maybe others have had this happen to them: When I try to detach a large object's face into a wholly new object using the 'Detach' feature, it throws this error instead and instead duplucates the entire object as a clone. (see attached image for error screengrab) Submeshes work as intended, although detaching into a new object from a submesh throws the same error. let me know what you make of this, thanks, -Greg