Jump to content

Search the Community

Showing results for tags 'map'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. Trevir

    Lightmap breaks on game run.

    Hello! I am having issues with my lightmapping with Probuilder. The initial bake is fine, but when I run the game the map 'breaks' (see attached image). Only after modifying the Probuilder model and then undoing the newly preformed change will the lightmap fix itself, but this is only a temporary fix. After the game is stopped,the next time the game is run the lightmap breaks again. I cannot seem to find a permanent fix to this. Ive tried reimporting Probuilder and creating a new project, and neither have worked. Probuilder 2.6.2f0 Unity 5.3.0f3 Windows 10
  2. Hertzole

    Export object UV map

    Hi! I have been playing around a bit with ProBuilder and I love it! But when it comes to textureing some props in my scene it becomes pretty annoying. So why not add a "Export UV Map" option so you can export a UV map for your object that you can edit in your favourite image editing tool? This would save a lot of time when making special props. In the UV editor you would arrange the UVs to the correct positions and then you can export it. Simple as that. (Maybe not in code but for the user) I am so sorry if I've missed it (But I couldn't find anything about this feature) or if this already have been suggested!
  3. PrettyAwesome

    CTF map for our arena FPS.

    Hey all. I'm the art director, music composer and level designer on our game Project Nex. It's likely that we'll go mostly BSP on our game to save money for other aspects of the project. Lucky us Pro Builder and Pro Grids is a thing that we can use in Unity. We'd love to know what you think. You can check our project at: reddit.com/r/projectnex nexfps.net http://steamcommunity.com/sharedfiles/filedetails/?id=236501088 https://www.youtube.com/watch?v=FE5fPeHqr98