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Found 5 results

  1. PascalCreated

    LIGHTING BUG | Baked Lighting Bug

    Hi, I'm having an issue when baking lights in my scene, I attached 3 screenshots showing wireframe and shaded view of the scene.
  2. A few days ago I started a new scene, added in a few of my standard models (created through Blender & imported in), then got to work building my connecting corridors using ProBuilder, when I got to a large open room, which I modelled using ProBuilder, I noticed that when I had a shader on it, I was unable to preview it unlit. If I duplicate the object using the standard Unity way (Crtl+D), the new copy has the correct lighting (none) when the Light icon is off, see HERE for info on the icon (the one that looks like a sun). Unfortunately, I don't really want to have to keep duplicating my objects every time I want to see them (large room, few lights = DARK) so I bit the bullet, deleted ProBuilder (and the ProCore bundle entirely) and started again with fresh installs of all of them, the same problem. Does anyone else have this problem or know a solution?
  3. Zelious

    E1M1 Movers are Black

    Not sure what is happening here. I've looked around the forums and documentation on lighting. Maybe it's there and I'm just not seeing it (I possible just don't know what to look for). Sorry if that's the case. But here is a video with the problem and all the relevant settings on game objects. Which are all the movers.
  4. I'm using Pro Builder Basic and found an issue when creating corners. I've tried searching the forums for a solution but without much success. Steps to reproduce: Starting with a basic ProBuilder cube I extruded one face out to the side And then extruded the face upward again, which causes the 'gap' to appear. From what I can tell, there isn't any actual gap in the mesh. I've played around with the lighting settings some with no success either. The light that I'm using is the default directional light that Unity makes for a new scene. Operating System: Windows 10 Home Unity Version: 5.4.1f1 Personal ProBuilder Basic Version: 2.6.1f0
  5. wolfen420

    Lighting issues.

    In either Deferred or Forward rendering I am getting some strange lighting happening with point lights. In the attached image, can anyone tell me why this might be happening? It doesn't seem to me to be a issue of the light reaching verts because as we can see the other wall lights up some what as expected. Edit: Never mind. I had a normal map set to texture. Set it to normal map and all seems fine now. =)