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Hey guys, ive run into this problem several times. The first time i run light-mapping, everything static that needs to be, buildings, lights ect. I click the bake button and it takes time to do its thing. Its definitely doing something as it takes about 30 seconds for my small scene. But after a while the beast takes a mega dump and dosnt want to produce light on the surfaces anymore. So after cleaning the beasts craped out light-maps and resetting the uv settings on all objects via the UV tool in probuilder. I try again to find that the directional light does absolutely bugger all... Cant wait to buy unity 5 and for it to be released for GI. So much less hassle than this. Any ideas what is actualy going wrong?
Hey all. I'm the art director, music composer and level designer on our game Project Nex. It's likely that we'll go mostly BSP on our game to save money for other aspects of the project. Lucky us Pro Builder and Pro Grids is a thing that we can use in Unity. We'd love to know what you think. You can check our project at: reddit.com/r/projectnex nexfps.net http://steamcommunity.com/sharedfiles/filedetails/?id=236501088 https://www.youtube.com/watch?v=FE5fPeHqr98