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Showing results for tags 'freeze'.
Found 4 results
kurtzislost posted a topic in ProGroupsAs far as I can tell, if you add a parent game object to a group in pro group the freeze setting doesn't apply to any children unless they are added individually. It would be awesome if freeze worked just like the hide/show button. Is this a bug, or a feature request?
1) Probuilder 2.6.5f0 2) If I try to use fill before a single doing a partial bridge Unity hangs but does not crash. It just sits there doing nothing, you cannot interrupt the action and my terminate Unity via Task manager 3) Windows 10 Pro 8Gbs ram Unity 5.5.0f3 (64bit) Probuilder 2.6.5f0 Progrids 2.3.0 4) If I try to use fill before doing a single a partial bridge Unity hangs but does not crash. It just sits ther doing nothing, you cannot inttrupt the action and my terminate Unity via Task manager. This is user error of course but its happened twice tonight now. In both case I was working on 2 detached surfaces that I merged together and was trying to close holes either manually or with the Fill option I tried to recreate the event but was unable to. I think its stuck trying to calculate how to connect surfaces that have no connection. Perhaps needs an error handler for timeout (<- is there a possible timeout for broken logic?) or something. When I tried to make it happen again I received a error saying Points not ordered correctly. I'll add to this again late if I succeed in breaking it again The below image is where the editor froze on me.
db_mew posted a topic in Bug ReportsSo for a while I've noticed that sometimes my scenes become slow to start when I hit play in the editor. And I also noticed that if I just make a new scene and put the same stuff in it as the previous scene had, it will start fast again. Well just now I narrowed it down to something more specific. I have a prototype scene that looks something like this: So not horribly complex, but not completely trivial either. Note that the level geometry, as in the orange ground level and the grey "buildings" are all a single mesh. Let me know if it is a known issue that large meshes cause problems. So anyways, If I put that into a new scene as a prefab, it starts quickly just fine. But if I then do a change to it, just something small, like extrude a face, the editor starts to freeze for a couple of seconds between actions and playmode starting will be slow as well. I noticed that if I disable the gameobject, the play mode starts slow, but if I remove it from the scene, it will start fast again. For reference, my computer specs: i5 3570k @ 4.1Ghz, GTX 670 Windforce 3, 8GB Ram, Unity installed on an SSD drive. (Note, my Windows temporary folder is on another drive which is not an SSD, in case that plays a role.)
(Why is there no tech support page or FAQ?) Unity is freezing any time we use any tool, (bridging, extruding, opening UV editor, etc), for a substantial amount of time. Have tried this with Unity 4.6.1 and 5. It's making it pretty hard to anything at all. This is not a low end machine by any means. Is anyone else having difficulties like this? Please advise.