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Found 2 results

  1. quid3st

    Vertex connect failure

    Hey, I'm trying to connect some vertices, which I created along the map, in order to add detail to geometry. However, the "Connect vertices" feature works only 50% of the time. And when it fails, no error is shown. Instead, a regular "Connected 2 vertices" is shown, and no edge is created between the vertices. Edit: Added video down below These vertices were created by subdiving the edges, which they lie on. I moved the left vertex down, and right vertex up, in order to make this clear in the following image: This kind of edge subdivision and vertex connecting works half the time, and I never get an error message. EDIT: I also created a video to replicate the issue. It seems the problem is when I extrude a face, instead of bridging them. I realize this might not be a bug. But it would be nice if the extruded plane's vertices would react well to vertices that are on a plane next to it. 2018-02-16 09-10-56.mp4 EDIT 2: I tried bridging some of the edges in my geometry, in order to correctly connect vertices, but I am unable to. Is this a bug or am I doing something wrong? Can be seen in the following video: 2018-02-16 09-22-15.mp4 Unity 2017.3.0f3 Probuilder2.9.7f5 Thank you!
  2. frospt1

    Undo Error / fail.

    Hello, I've recently downloaded Probuilder Basic 2.5.0f1 while using Unity3D 5.4.0f2 pro (pirated) on my Windows 10 Pro and I'm having trouble. So the problem is when I create a cube or whatever doesn't matter what then change it a little bit like lowering the upper face for example and then try to Undo this action with CTRL + Z I get this error and also yes it doesn't undo anything: NullReferenceException: Object reference not set to an instance of an object TransformX.<get_RootT>m__1 (UnityEngine.GameObject g) (at Assets/Hierarchy2/Editor/Core/extension/mono/TransformX.cs:18) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[UnityEngine.GameObject,UnityEngine.Transform].MoveNext () System.Collections.Generic.List`1[UnityEngine.Transform].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UnityEngine.Transform]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) System.Linq.Enumerable.ToList[Transform] (IEnumerable`1 source) TransformX.get_RootT () (at Assets/Hierarchy2/Editor/Core/extension/mono/TransformX.cs:17) h2.h2Utils.ForceRefreshHierarchy () (at Assets/Hierarchy2/Editor/h2/core/h2Utils.cs:9) UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at C:/buildslave/unity/build/artifacts/generated/common/editor/UndoBindings.gen.cs:199) Why is this happening and what should I do? I don't seem to find any post about this so perhaps it's somehow my doing? Thanks in advance!