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Found 10 results

  1. Zen

    Really Frustrating Bug

    There is an annoying bug that has been preventing a significant amount of development on my game, mostly because I rely on this asset to easily model basic shapes. What's been going on is that every time I pull two top vertices down from a cube to form a ramp, the two faces to the side become completely black. It's very easy to recreate, and goes like this: (I'm using mac by the way) build a 1x1x1 cube, switch to vertex editing mode, and select two top vertices and pull them down. The two faces to the side should become pitch black. This is also being done using progrids, so it snaps by to the bottom instantly when I drag down. I hope you guys can help me resolve the problem.
  2. WaterlaneStudios

    Face Selection

    Hi - 'having trouble selecting faces... 1. I've made a basic new shape cube - when I shift select faces everything is fine - when I click on a face it tries to pick any other distant object in the scene. If there's nothing there then it deselects the cube. 2. I've made a basic new shape cube - and subdivided twice - similar to above, but no faces select when click on by themselves [ these edits are within an existing scene using Unity 2017.3] [If you would like files, I'll test/recreate in a new/empty scene - any suggestion meanwhile? I've tried 'backface on/off']
  3. Unity 2017.1.0f3 (64-bit) Probuilder Advanced 2.9.7f5 I work very frequently on cylinder objects and smooth edges. It's currently not supported by the UV tool. I use "manual/box" or "manual/plane" button to have a start, then I manually align each faces of my objects, and that's long, very long. What would be awesome is a "manual/cylinder" button or an auto-growing-stiching function like that: I currently align each vertex one by one:
  4. I have snapping turned on for scaling, but it doesnt seem to apply when extrude scaling faces. Ie. 1 Make a cube 2. Select a face. 3. Choose unity scale selector tool. 4. Hold shift for extrude. 5. Drag to exclude on the plane. There is no snapping here. It would be very handy, so I can use it to make a bunch of windows all the same size quickly and in the same place (without having to connect so many edges). Thank you
  5. Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal When I try to select all faces by double-clicking, it no longer works. Issue appear with 2.9.5f3 and was not reproducible with 2.9.4f1.
  6. ecco

    editing mesh

    I'm using pb to recreate the medieval house in your demo but I feel like the shapes are not behaving correctly. Even creating a simple cube and extruding the facets causes peculiar artifacting. You can see in the screenshot that the edges and standard grid textile falls out of whack. The video shows what happens to a shape just with me moving the edge back and forth. warpping.mov
  7. Protozoaire

    Probuilderize - Black UV

    - Windows 10 x64 - Unity 5.5.0f3 Personal - ProBuilder Advanced 2.9.0f3 When I Probuilderize without "Preserve Faces", the mesh's texture become black. I try to "repare entity material" and "generate uv2".
  8. At the moment I'm currently trying to design something where the probuilder object's faces can be manipulated at runtime, problem is I need to grab the specific face the raycast is hitting, is this possible?
  9. Hi , when I import a project I use the pro builder normally but after a while I can no longer select the faces , I have restarted the Unity layout to see if it worked but is still occurring the bug. ps: usually after I click on another object then I try to click on the object pro builder this occurs. Hi , when I import a project I use the pro builder normally but after a while I can no longer select the faces , I have restarted the Unity layout to see if it worked but is still occurring the bug. ps: usually after I click on another object then I try to click on the object pro builder this occurs
  10. Protozoaire

    Material issue with face mode

    - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.11f0 1) If the face selection mode is activated (edge and vertex modes not tested), it's not possible to drag and drop a new material to a PB GameObject. 2) If we drag and drop the new material to the Mesh Renderer Component, it works ... but if we load the scene again and select the PB GameObject, the old material is back again :
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