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Found 2 results

  1. I emailed the devs directly about this, but maybe others have had this happen to them: When I try to detach a large object's face into a wholly new object using the 'Detach' feature, it throws this error instead and instead duplucates the entire object as a clone. (see attached image for error screengrab) Submeshes work as intended, although detaching into a new object from a submesh throws the same error. let me know what you make of this, thanks, -Greg
  2. Hi Guys, I am trying to do editing of a mesh at runtime. Currently I have the face part working but I am trying to do vert, edge and then uv stuff. I am running into some problems with 24 vertices showing up for a standard procbuilder cube when i expected it to be 8? I think this might be doing a loop for the number of vertices per face. As a cube has 6 faces and 4 vertices for face. Thats 6 x 4 = 24. I am just trying to highlight each of the verts with a cube at the moment so I could then move the mini cube and have the vert update and follow it. But is there any built in highlight or gizmo stuff I could use? I also wanted to ask if this would would for building walls in an RTS. I am currently digging through the dll file but its hard to find information on this stuff. Thanks for your help guys, Jonathan
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