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Showing results for tags 'edges'.
Found 4 results
Hi! I have recently bought ProBuilder Advanced and was sort of following along a Youtube video about level design with ProBuilder when I came about this problem. When I try to connect two Edges I sometimes get "NullReferenceException: Object reference not set to an instance of an object". It works for some edges but for others it doesn't. I am using ProBuilder Advanced version 2.6.5f0 and Unity version 5.5.0f2 on Windows7 64 bit. Screenshots showcasing the situation can be found in this link: http://imgur.com/a/Se5oA I can also share the project files if it helps. It is only 3MB. (empty project except for probuilder and the object I was building). Kind regards, John
Hellooo, I've stumbled on a problem that i'm hoping can be fixed without starting all over again. I'm hoping to "clean" the edges of this face as i've made a few mistakes as i was creating my walls. Is it possible to make this face only have the border edges? Any help will be appreciated! Sincerely,
Hello and good day, I notice this little issue when use [insert Edge Loop], after using it the new polys are black, this occurs not to often but can be a little uncomfortable when modeling a big structure and have to many segments on it, here is an image of how it looks. The Current Version I'm using is: v2.5.0f0 revision: 4241 Cheers.
- Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.11f0 1) If the face selection mode is activated (edge and vertex modes not tested), it's not possible to drag and drop a new material to a PB GameObject. 2) If we drag and drop the new material to the Mesh Renderer Component, it works ... but if we load the scene again and select the PB GameObject, the old material is back again :