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Found 1 result

  1. Currently I can use Edge Flip to flip the edge of a quad, but when I have a triangulated mesh, I often want to flip any number of edges, but currently need to make them into quads, then re-triangulate them. For example: Note the 4 steps to flip a single edge: Select both triangles on either side of the edge. Merge Faces into a quad. Flip Face Edge of the quad. Triangulate Faces to return the quad back into triangles. I would love to have a Flip Edge option in Edge Selection mode. (I wouldn't have thought to find Flip Face Edge in Face Selection mode, honestly, and had to do a lot of searching to discover it.) When clicked, selected edges that share triangles on either side would swap their connected verts as if the user had completed the 4 steps above swapping the two shared verts with the two unshared verts, only without any actual merging/triangulation on the user's part.
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