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Found 2 results

  1. milq

    no draw vs batch

    hi so when we are using no draw it just breaks the static batching so we have to make a balance between draw calls and using no draws or all that matters is draw calls ? which one effects the performance most, minimizing draw calls with texturing all sides or using no draws and break the batching and minimize light map texture space? thx
  2. hi so when i add a new objects with a new material draw calls add by two(+2) shouldn't every material add one draw call? thx
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