Jump to content

Search the Community

Showing results for tags 'delay'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. So for a while I've noticed that sometimes my scenes become slow to start when I hit play in the editor. And I also noticed that if I just make a new scene and put the same stuff in it as the previous scene had, it will start fast again. Well just now I narrowed it down to something more specific. I have a prototype scene that looks something like this: So not horribly complex, but not completely trivial either. Note that the level geometry, as in the orange ground level and the grey "buildings" are all a single mesh. Let me know if it is a known issue that large meshes cause problems. So anyways, If I put that into a new scene as a prefab, it starts quickly just fine. But if I then do a change to it, just something small, like extrude a face, the editor starts to freeze for a couple of seconds between actions and playmode starting will be slow as well. I noticed that if I disable the gameobject, the play mode starts slow, but if I remove it from the scene, it will start fast again. For reference, my computer specs: i5 3570k @ 4.1Ghz, GTX 670 Windforce 3, 8GB Ram, Unity installed on an SSD drive. (Note, my Windows temporary folder is on another drive which is not an SSD, in case that plays a role.)
  2. - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.8f1 When I select a ProBuilder object, I must wait 2 seconds before it is actually selected. If I need to select 10 objects, it's 20 seconds to wait. But after the selection is done, I can select it again without waiting anymore. If I load another scene and come back to the first scene, I need to wait again with each selection. In white, Unity 3d objects. In grey, ProBuilder objects.
  3. Gibmation

    Pause/Lag between editing PBOs

    Hi Guys, Using Unity Pro 5.1.1f1 I have a lot of objects on scene. The objects have not been created with PB. These objects are in ProGroup layers and visibility is turned off on these layers. So only the PBOs are currently visible in editor. I am experiencing some sort of lag while editing PBOs. I am starting off with a simple cube and just creating walls and arches. Eg. If I drag or manually extrude a face, there is a pause between the time I drag and the time it actually moves on screen while this happens the unity is frozen. If I delete or merge faces, maybe only 4 in number, although I can see faces get deleted/merged in seconds on screen, the editor pauses or lags and unity is again frozen - it can take up to 5mins for the editor to become usable again. However I don't get this issue when doing other stuff like connecting or bridging edges. There are no errors in console. You can get a videoclip of this here: http://linares.gi/video/Probuilder.rar As you can imagine a couple minutes lag every time between actions renders ProBuilder practically unusable. Thanks for your help Gus