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Showing results for tags 'cylinder'.
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Hello, I am new to Probuilder but its amazing and working with Unity match made in game industry heaven, I am looking for a way to slice the clyinder in half and use it as a half circle for a building to add some features. im sure this is possible but so far im just warping the cylinder and completely messing it up any help would be great ty, Protieus
Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal I'm using Probuilder to do archeological 3D restitution and I spend days on texturing a lot of cylinder objects. Is there a way to avoid that issue when aligning UV with autostitch:
Unity 2017.1.0f3 (64-bit) Probuilder Advanced 2.9.7f5 I work very frequently on cylinder objects and smooth edges. It's currently not supported by the UV tool. I use "manual/box" or "manual/plane" button to have a start, then I manually align each faces of my objects, and that's long, very long. What would be awesome is a "manual/cylinder" button or an auto-growing-stiching function like that: I currently align each vertex one by one:
Protozoaire posted a topic in Feature RequestsUnity Personal 2017.1 Probuilder Advanced 2.9.4f1 Is it possible to use Poly shape tool to make a roman column for example: