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Showing results for tags 'cylinder'.
Found 4 results
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Hello, I am new to Probuilder but its amazing and working with Unity match made in game industry heaven, I am looking for a way to slice the clyinder in half and use it as a half circle for a building to add some features. im sure this is possible but so far im just warping the cylinder and completely messing it up any help would be great ty, Protieus
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Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal I'm using Probuilder to do archeological 3D restitution and I spend days on texturing a lot of cylinder objects. Is there a way to avoid that issue when aligning UV with autostitch:
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Unity 2017.1.0f3 (64-bit) Probuilder Advanced 2.9.7f5 I work very frequently on cylinder objects and smooth edges. It's currently not supported by the UV tool. I use "manual/box" or "manual/plane" button to have a start, then I manually align each faces of my objects, and that's long, very long. What would be awesome is a "manual/cylinder" button or an auto-growing-stiching function like that: I currently align each vertex one by one:
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Polyshape - is it possible to use a cylinder extrusion?
Protozoaire posted a topic in Feature Requests
Unity Personal 2017.1 Probuilder Advanced 2.9.4f1 Is it possible to use Poly shape tool to make a roman column for example: