Jump to content

Search the Community

Showing results for tags 'cull'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hello there, I'm having a weird problem with the latest version of ProBuilder (bought it some days ago, i've tried emailing probuilder but no answer as of now). The vertex handles and the edge handles don't seem to be appearing through geometry like I see in most tutorials and documentation I find about the program. I used Prototype to test the software for some days before and I was fascinated at how quickly I was able to move vertexes around by box selecting them through geometry (everything was working fine there). In the newest version I bought, however, the vertex handles show up as white (not blue) unselected and I can't see or select them through other geometry. I've attached a picture to show what I mean. In the left, you see the proper behavior I'd expect from your tool, in the right you can see my case. Some extra information: I also added ProTools' QuickEdit in the plugins I imported. I successfully upgraded to ProBuilder 2 from Prototype by following your upgrade guide and downloading the Upgrade Kit. Nothing out of the ordinary happened and it all seems to be working fine apart from my issue. I'm running Unity 5.0.2 atm and I have a 64 bit Windows 7 system. It's starting to becoming a nuisance since the more complex my scene gets the more I have to twist the camera around to get to the vertex handle I want. I upgraded to make the most use of the tool and speed up development but it seems I actually got a setback for now. I hope you can help me. I'd love to hear back from you soon, thank you.
×