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elcku posted a topic in General DiscussionI bought the Polybrush from Unity Asset Store yesterday and I have very mixed feeling about the whole product. I think I was very misleaded by the marketing material over on the Asset Store page and on your website about the compatibility and ease of use. The tool is full of annoying bugs and doesn't behave the same way when in the editor and when builded for platforms such as iOS. I was hoping that when I purchased this relatively expensive piece of software, I would be able to use it as a tool to save time and resources on my game projects. I understand that it is still in beta, but at this stage, the product is totally unusable. I hope you would touch on these issues first, explained in details below: 1. Textures disappear or behave unexpectedly when activating Play Mode Every time I enter Play Mode, all the the textures on game objects equipped with Polybrush -shader either disappear or change to weird colors. But when I select the object in editor and wiggle my cursor a bit over the object while still in Play mode, all the textures come temporarily back for that one Play mode -session. I have to do this every time for every object in the scene to view my textures in Play mode. Unbearable. polybrush_bug_2.mp4 2. All modified Vertices also reset when in Play mode. This can be seen also in the polybrush_bug_2.mp4 -video example. I believe this is the same problem as this person is having, I was wondering why nobody has touched on this yet: 3. When building for iOS, all textures were gone, or totally black. I did read into this post from last year, but I assume It has not been solved. I was using the "Texture Blend (Mobile)" -option from the shader dropdown -menu and they are all black in my iOS build when it should be blue, like in the Unity Editor. Why? I don't understand the coding of shaders, that's why I would use something like Polybrush to help me out. But if you promise on your website to support All Unity-Supported Platforms such as iOS, I would assume at least some progress on that area, even in beta. Either way, I cannot use this tool with my work, because of its poor reliability and performance issues. I hope you will address these issues soon. Or maybe I did something wrong myself? Pease help me out! Best regards Polybrush 0.9.13b0 MacBook Pro (Retina, 15-inch, Mid 2015), 2,2 GHz Intel Core i7, 16 GB 1600 MHz DDR3, macOS Sierra 10.12.6 iPhone 7 Plus Xcode Version 9.1 (9B55) Unity Version 2017.2.0f3 Personal
First - LOVE PolyBrush. I use it and ProBuilder extensively in prototyping and level design, so I docked its tool window in a tab in the Unity Editor right next to ProBuilder for easy access - common stuff for most devs, right? If I leave this tab integrated like this, Unity will crash on load the next time I try to open up my project. The only way to get Unity to open my project is to delete the Library folder from it, forcing Unity to re-create all asset handles and project metafiles. It's not unrecoverable, but with all of the asset packs we have, a real time-killer! This has happened 3 times, with the only change made being the integration of PolyBrush as a tab in Unity. Even made a new empty project to try and reproduce the error, and it happens. Unity will load, open to a white screen, then crash within 3 seconds to the report generation dialog. Unity Environment: I'm using the latest PolyBrush Beta & ProBuilder from the Asset Store Unity 5.4.0f3 Open VR - HTC Vive System Config (if it helps): Intel i7-4790K 32GB RAM EVGA GTX970 FTW Windows 10 64 bit