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1) Name of tool Probuilder 2) A brief description of the issue I have purchased some 3D assets. I want to trim the assets using probuilder. I trim the assets. I bake the lightmap and it looks very wrong. 3) Your system environment (Operating system, version of Unity, version of tool) Windows 7 Ultimate Unity 5.1.1p2 Latest Probuilder v3425 (downloaded latest version yesterday) 4) Full description of issue I have purchased some 3d models that I would like to trim because the game is viewed isometrically, thus I don't need a backside to most objects. I have been having trouble with this for awhile. Here is picture1: http://i.imgur.com/Yu9gnSt.jpg Here is picture2: http://i.imgur.com/hIw9WzN.jpg please let me know if you need more pictures. Picture 1: Those deep black spots are unnatural as far as lighting, I have no idea what's causing it. Picture 2: The building on the left was "working." It still had the problem with the black spots appearing but I was able to add lights around it to fix the black spots. Now I trimed the second building on the right and placed them next to each other. Now it has messed up both buildings. I don't want to work around this problem by using more lights because it takes a very long time to bake and most scenes don't look good with the extra lights. This has happened in the past where one object would mess up nearby objects even those that aren't probuilder objects. I have tried adjusting the UV2, changing to box projected, planar, to auto. I tried disabling the automatic UV2 generation in probuilder preferences. 5) List of steps, clearly explaining how to replicate the issue I apologize, I don't know how to recreate the problem on your side. Should I send you a 3d object? Or share screen with you? 1. Trim nearly half the of the triangles on an object 2. Go to lightmap it 3. Problem occurs 6) Any other comments/etc I have restarted my computer to see if that was the problem. This problem still occurs. However now I cannot select all faces on an object. Under elements, choose faces, drag a box around your object to highlight all the faces, it will only grab half of the faces. I tried using all 3 different geometry editors (faces, vertex, and edges). Any help would be appreciated. Thank you!