Jump to content

Search the Community

Showing results for tags 'beta'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. syscrusher

    ProBuilder on Unity 2017.2 beta

    Hello, ProCore team! I have just started testing Unity 2017.2 beta 8 (I know beta 9 is out, but it didn't have any bugfixes I needed). I realize this isn't supported yet (which is okay...I'm just testing), but I thought you might like to know about a compiler error, to get an early start on compatibility: MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. pb_Object.GeometryWithPoints (UnityEngine.Vector3[] v) pb_Object.CreateInstanceWithPoints (UnityEngine.Vector3[] vertices) ProBuilder2.Common.pb_ShapeGenerator.CubeGenerator (Vector3 size) ProBuilder2.EditorCommon.pb_Geometry_Interface.CubeGUI () ProBuilder2.EditorCommon.pb_Geometry_Interface.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:283) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:276) UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:105) UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at C:/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:127) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Looks like Unity deprecated a method you were using. The bug can be replicated by loading the ProBuilder package (I am doing this from the latest Asset Store version of Pro Core Bundle, 1.0.64 as of today), then starting the ProBuilder editor window and invoking the "New Shape" function. Environment: Unity 2017.2b8 on Windows 10 Pro 64-bit. The project is just a trivial test scene with nothing in it but a couple of cubes. Regards, Scott
  2. Hello. I just got PolyBrush beta 0.9.4b0 and imported. No issues, seemed okay. Tried to you it with a plane created from ProBuilder and got the following error messages, corrupted, then lost data. If ctrl+z, the written brush data is gone and I'm back to a flat plane, back to step one, create plan data. Attaching pictures to show also Scene view goes blank. Ctrl+Z fixes that, again, back to default plane version prior to PolyBrush edits to the plane. Replication was pretty simple. 1. I created a plane from ProBuilder (properties should not matter, default is fine) 2. edit with PolyBrush. ... at some point of using PolyBrush button one (raise terrain style button, or mesh in this case), is where critical error happens, stopping me from further edits. AmbiguousMatchException: Ambiguous matching in method resolution System.Reflection.Binder.FindMostDerivedMatch (System.Reflection.MethodBase[] match) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Binder.cs:106) System.MonoType.GetMethodImpl (System.String name, BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:245) System.Type.GetMethod (System.String name, BindingFlags bindingAttr) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Type.cs:787) Polybrush.z_ReflectionUtil.Invoke (System.Object target, System.Type type, System.String method, System.Type[] methodParams, BindingFlags flags, System.Object[] args) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_ReflectionUtil.cs:138) Polybrush.z_ReflectionUtil.Invoke (System.Object target, System.String method, BindingFlags flags, System.Object[] args) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_ReflectionUtil.cs:105) Polybrush.z_EditableObject.Apply (Boolean rebuildMesh, Boolean optimize) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_EditableObject.cs:166) Polybrush.z_Editor.FinalizeAndResetHovering () (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:816) Polybrush.z_Editor.OnBrushExit (Polybrush.z_EditableObject editableObject) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:781) Polybrush.z_Editor.SetTool (z_BrushTool brushTool) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:366) Polybrush.z_Editor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:441) UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2068) UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1405) UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1242) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
×