Jump to content

Search the Community

Showing results for tags 'Shadows'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 3 results

  1. Hi, I've got a problem with my light. I want the light to be reflective to illuminate the world but not throught the wall I try to make the back wall with cube, plane, with a hole behind the pillar or all in one piece. The pillar and the floor have the shadow object of proBuilder but I want to avoid that because that erase the reflection I want a result more like this
  2. I'm using Pro Builder Basic and found an issue when creating corners. I've tried searching the forums for a solution but without much success. Steps to reproduce: Starting with a basic ProBuilder cube I extruded one face out to the side And then extruded the face upward again, which causes the 'gap' to appear. From what I can tell, there isn't any actual gap in the mesh. I've played around with the lighting settings some with no success either. The light that I'm using is the default directional light that Unity makes for a new scene. Operating System: Windows 10 Home Unity Version: 5.4.1f1 Personal ProBuilder Basic Version: 2.6.1f0
  3. wolfen420

    Lighting issues.

    In either Deferred or Forward rendering I am getting some strange lighting happening with point lights. In the attached image, can anyone tell me why this might be happening? It doesn't seem to me to be a issue of the light reaching verts because as we can see the other wall lights up some what as expected. Edit: Never mind. I had a normal map set to texture. Set it to normal map and all seems fine now. =)