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drbii

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  1. Can polybrush assign textures based on existing vertex color information? For instance if I assign vertex color info in my modeling program (lightwave) can polybrush assign the textures based on that instead of painting in polybrush?
  2. I'm not seeing that polybrush works with skinned mesh render. Can anyone verify that it does? I have meshes being manipulated by bones, but cannot manipulate via polybrush. Same with meshes that have blendshapes. Any ideas? Thanks, Dan
  3. Love these tools!!!

  4. drbii

    Fill all???

    Is there any way to fill the entire mesh with the base texture (like a paint bucket for the entire mesh) or is the only way by painting on the base texture?
  5. drbii

    Save Additional Data Stream

    It not working seems to be something else. After a restart it hasn't done that again. I'll keep you posted. All-in-all this a very awesome addition to the tool...thanks!!!
  6. drbii

    Save Additional Data Stream

    Or should I have saved a composite mesh? Is that what you mean by composite mesh, one that has been deformed and painted on?
  7. drbii

    Save Additional Data Stream

    I think if I save the mesh as an assest and re-import it I can then polybrush on it again.
  8. drbii

    Save Additional Data Stream

    Hmmm. Well I thought it was working as expected by I guess it is not. It does save the stream to the mesh, but I cannot use polybrush on the object after I bake the stream on to the mesh. Any mesh that I have baked cannot be rebrushed by polybrush. See the attached image. Any ideas? Looks like something is being manipulated (the blue mesh which is the brush highlight) deforms but the mesh does not...also painting textures stops as well.
  9. drbii

    Save Additional Data Stream

    figured it out. needs to be placed in the procore>polybrush>code>editor folder. Works like a charm!!! Thanks so much for this!!!
  10. drbii

    Save Additional Data Stream

    Getting around to trying out the above code but I keep getting the following message: Assets/ProCore/Polybrush/z_BakeAdditionalVertexStreams.cs(157,21): error CS0103: The name `z_EditorUtility' does not exist in the current context
  11. drbii

    Save Additional Data Stream

    Wow thanks! I'll give it try later today. You rock!
  12. drbii

    Save Additional Data Stream

    That would be awesome. We work between unity and external 3d tools frequently and it would allow us to take our polybrushed objects back into them. Normally we don't have the additional streams on but sometimes (inevitably under short deadline) its on for some reason and we are stuck. A tool that saves the additional streams to the mesh would give us the best of both worlds....we could keep the additional stream and its effiecencies until we had to go back into a 3d program. Thanks! You guys rock!
  13. Ok started polybrushing a mesh and after doing some pretty major and time consuming work realize that additional vertex streams was checked on...so they are not actually applied to the mesh itself. Is there a way to apply those to the mesh and continue with data streams off. We tried saving as an OBJ but does not save the data stream manipulations done by polybrush. NEED THIS!
  14. Awesome! Thanks! Polybrush has become a major part of my workflow!!!
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