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lundon

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Everything posted by lundon

  1. Maybe I'm missing something here. If I select an object in my scene that is part of a group and then hit delete (or right click and select delete) all of my groups disappear. I also get a large list of errors that say: MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. ProGroups.ProGroups_Window.ConcatString (UnityEngine.GameObject[] array) (at Assets/ProCore/ProGroups/Scripts/Editor/ProGroups_Window.cs:520) ProGroups.ProGroups_Window.OnGUI () (at Assets/ProCore/ProGroups/Scripts/Editor/ProGroups_Window.cs:397) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) I'm using Unity 5.01
  2. I'm on 2.4.3p0. If I create a prefab from a PB item the prefab has "type mismatch" in the Mesh Filter. It doesn't seem to cause any problems. OnceI drag it into a scene the mesh filter properly points to a PB Mesh and all of my materials are there. Is this normal? I don't want something to jump up and bite me somewhere down the road.
  3. You might also check something else. I don't think I was able to add the same object to more than one group. I'm not at the right computer just now, so i can't check if that was the case.
  4. I'm trying to use a set of PB cubes with Unity's navigation system. I'm not having any luck. However, when I do a "strip all ProBuilder scripts in scene" action the cubes now bake properly. Is this telling me that I have to strip out the scripts in order to use the Navigation system, or is it just pilot error?
  5. Hit G Hit J Select a material and paint something. Either hit escape or else X out of the paint (doesn’t seem to matter which you do) You are not back in Selection mode. If you hit escape again you ARE then back in selection mode, but the icon doesn’t know it. It still shows the Face Edit mode icon. I have to get out of Unity all together to get back to normal.
  6. lundon

    [Release] ProBuilder Offset Tool!

    Thanks- It was pilot error.
  7. lundon

    Minor error when hitting escape

    Yep- r786
  8. lundon

    [Release] ProBuilder Offset Tool!

    Has this been tested on r786? It's not working for me, but it could just be pilot error.
  9. lundon

    Minor error when hitting escape

    I believe I'm up to date. I see r786 in my backup folder. Is the a way to check the release number in side Unity?
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