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CaptCanada

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CaptCanada last won the day on June 11 2015

CaptCanada had the most liked content!

About CaptCanada

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  1. CaptCanada

    Broken wall

    Just wondering if there are any tips on how I can create a "broken wall"? I have attached a screenshot of some walls I am creating and want them to have a more "natural" broken, decayed, damaged look. Right now, I have just been using Connect Edges to make some new edges and then just grabbed the new edge to push/pull them into the shape I want. The walls still don't look right though. I am trying to make the ends of the walls have a more broken appearance rather than looking "straight" like they are now. Thanks!
  2. Hi all I created a T shaped room using the Polygon tool. I then flipped the normals and tried applying a material to the walls in the scene view and it was visible when applying to the walls, but the material didn't get applied. I then created another room with the polygon tool. I then applied the material to the room and then flipped the normals. The material remained applied. Just wondering why I can't applied material to flipped normals? Thanks!
  3. CaptCanada

    creating a roof

    I had no trouble at all with the new tutorial. Very straight forward and easy to understand. I've had PB for about a year now and have only started to use it's these features. It really has helped in my current project as I have up until recently been using PB basic shapes to construct my level. Granted, the buildings I've needed haven't been complex, but I am certainly going to expand my level design now that I have a better understanding of these tools. BTW, is there a "recommended" wall width when building the house in the tutorial? I.E. Is 1meter too wide? I assume that there is certainly a minimum width? Thanks again!
  4. Hi all I have the default material set to checker in the PB preferences, but when using PolyBrush, the material isn't applied. Thanks!
  5. CaptCanada

    old shed

    Thanks! Didn't mean to try and get another answer on how to create the roof.
  6. CaptCanada

    old shed

    May I ask how you constructed the roof portion of the shed? I am trying to build a warehouse type structure with a peaked roof and having some difficulty with getting it to work. Thanks
  7. CaptCanada

    creating a roof

    I can create the roof for the inside walls, as shown in the tutorial. How would I create the roof for the outside wall sections? Thanks
  8. CaptCanada

    creating a roof

    The tutorial is very helpful, any chance for a video? As for my building, I've been basically constructing it using PB cubes to make the walls. To make the peak of the far walls, I followed the tutorial on building a roof, which you answered for me btw! Once I built the roof on both far walls, I just grabbed the edge that was in the middle and pulled I up on the Y axis. Then, I selected both faces, as seen in the second image. I then extruded them up a bit, shown in third image. I finally selected the new faces that were created, fourth image, and extrude those to meet the opposite wall. Your step by step tutorial is using features of PB that I haven't explored, but it seems that these features will make creating a building like this much easier. BTW, for windows and doors up till this point, I've basically just used PB cubes to make the walls, leaving gaps where I wanted my door/window to be then just filling in around where each door/window would be. Thanks!
  9. CaptCanada

    creating a roof

    Here is a pic of a building I am working on. I need some tips/advice on how I can create the roof for this building. I initially tried extruding the two top faces of the angled meshes on the Y axis. I then selected the two faces that were created as a result and tried extruding them down the length of the building to meet up with the other opposite wall, but this resulted in parts of the geometry not matching up. Thanks!
  10. CaptCanada

    Checking Geometery

    Thanks for the reply. I will defiantly try using the Select Hidden feature.
  11. CaptCanada

    Checking Geometery

    Hi I am just wondering if there is a way to check my geometry to make sure that it is all "enclosed"? I have built a structure and would like to check to make sure that there are no "leaks'. I have used vertex snapping to make sure the walls are snapped in place, but my ceiling is angled up in a peak and I am just wanted to make sure that it is flush with the walls. Hope this makes sense! BTW, any tips on how I can make an angled roof? I have watched the tutorial on this an have used it to make the two ends of the building, but need some tips on how to actually build the roof itself.
  12. CaptCanada

    Light shining through walls

    All of my PB objects I was using were set to Static. As for versions, confusion was on my part! I basically created a new scene as I wasn't sure what settings I may have messed up/remessed up and I no longer have the bleed through issue. I guess the lesson here is on change one setting at a time and see what happens as opposed to changing a bunch of settings at once and wonder what went wrong when it doesn't work out. Thanks for the help
  13. CaptCanada

    Light shining through walls

    I've read online that using baked lighting instead of realtime lighting, which I am using, may fix my issue?
  14. CaptCanada

    Light shining through walls

    I tried a new scene in Unity 2017.1 using GAIA and a small PB object. Using the defaults, there seems to be no "bleed through". Unfortunately, I don't really want to port my current project to 2017.1.
  15. CaptCanada

    Light shining through walls

    I tried a new default scene using the default directional light and I still get the "bleed through" effect. You mentioned that you had tried a couple of different versions and didn't get the same issues as I am, so maybe it is something that I am doing or not doing? Could you show me a screenshot of one of your versions so that I can compare and see what setting or parameter I have that may be causing the issue? Thanks!
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