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Imran

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  1. Imran

    ProBuilderize problem

    That answer was tingling at the back of my head. Dont know why didn't pay any attention to it. haha. Thank you very much, works like a charm now.
  2. Imran

    ProBuilderize problem

    Did you guys get a work around this problem yet? I just found this problem and it is bad timing.
  3. Hi, I have been trying to add a material to the material palette but everytime I try to do so it gives me these 2 errors in the console. error 1 : Parent directory must exist before creating asset at Assets/ProCore/ProBuilder/Data/UserMaterials.asset. UnityEditor.AssetDatabase:CreateAsset(Object, String) pb_Material_Editor:SaveUserMaterials() pb_Material_Editor:OnGUI() UnityEditor.HostView:OnGUI() error 2 : UnityException: Creating asset at path Assets/ProCore/ProBuilder/Data/UserMaterials.asset failed. pb_Material_Editor.SaveUserMaterials () pb_Material_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/DockArea.cs:244) UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/DockArea.cs:237) UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/DockArea.cs:129) UnityEditor.HostView:OnGUI() However the Quick material section in the editor works just fine. I would like to know if there is a way around this problem. This problem didn't exist until I changed a texture in photoshop and imported it into my project. Hoping to hear from you all soon. Regards Imran.
  4. Imran

    Prefab loses its material

    Ok, no I am not. I am adding it in the inspector. I guess I will try using the PB material window. Thank you. Will post here if it doesn't work.
  5. Hello everyone, When I make a model created by probuilder then save it in the prefabs folder or any folder in the project panel it shows it retains the material that I initially added or sometimes I have to add it myself. Then it stays there for a while, I save project, save scene and carry on probuildering my imagination into models in unity. After sometime, a particular prefab goes for a prefap I think. haha. Meaning the material in the prefab reverts to default_prototype. I thought of changing the default material in Edit/preferences/prototype since I am trying to make a game using only one material which has a texture atlas. But surely that can't be a solution. It restricts my flexibility to use other materials in unity. So does anyone know anykind of way around this problem? I would like to fix it before I proceed with my game modeling in unity. Btw this particular problem doesn't happen when I use primitve shapes provided by uniyt to create a prefab. Regards Imran.
  6. Imran

    Mesh deosn't save, no objects

    I dont know if it fixed my problem. But it kinda works. I simply selected the prefab then either refreshed it or reimported it or clicked both. It works smoothly now.
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