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UndyingSpite

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About UndyingSpite

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  1. UndyingSpite

    Light baking artefacts

    Thank you very much!
  2. UndyingSpite

    Light baking artefacts

    Of course! http://chaoticfusion.com/ https://twitter.com/ChaoticFusionTM
  3. UndyingSpite

    Light baking artefacts

    Thx Karl! Well, here is the entire scene setup, all done with your awsome tool!
  4. UndyingSpite

    Light baking artefacts

    Thx guys! The door is a seperate obj, but the substraction of the door (hole) made the wall a messy geometry (img1). As you said i've made it manually (img 2-3), which is much cleaner and i also don't need any curves as the door frame covers the hole completley. Works nice for the gallery Thx!
  5. UndyingSpite

    Light baking artefacts

    Hi, i got problems with baking artefacts shown in the images. I used the boolean (CSG) tool to substract the door entry (arch) from the walls and merged all faces, also rebuild UV2 channel. Any idea how i can fix this? Thx! Holger : ProBuilder 2.9.8f.3 : Unity 2017.3.0f3
  6. UndyingSpite

    Hello from Chaotic Fusion

    Hello there! Greetings from Germany. My name is Holger and i'm the project lead of "The Poisoned Pawn - A Tex Murphy Adventure", a fan-driven project which started as a remake of the original game "Overseer" (1998) from the Tex Murphy series, which now become a full successor as we got the official support from the original developers Big Finish Games. We are a team of 4 truly global developers (USA, Belgium, Australia and Germany) working on our spare time on this project. I'm the lead level- and game-designer and i use ProBuilder since the beginning of this project back in early 2015 . This is our first game/project and i love working with ProBuilder, it's the best tool for Unity imo. The game is a sci-fi film-Noir dective adventure game. Here is an older trailer from July 2017: http://chaoticfusion.com/ @ProCore-Team: Keep up the great work! cheers Holger
  7. UndyingSpite

    Polybrush - Substance materials

    So you used the sbsar file? I attched two screens, the substance material and how it shows in the inspector in Unity. As you can see it has a lot of properties, so i wasn't sure if this would work with your shader. Yeah i really like Polybrush and consider to buy if it works with those materials.
  8. Is it possible to use texture blend with Substance materials? I'm working on a game using ProBuilder and Substance materials. As i can tweak the substance material alot by itself it would be nice to add several layers on it, like dirt or scratches on specific areas. I saw that Polybrush needs a special shader to work which i can only assign different textures/nm to it, so i assume this will not work?! -Thx
  9. UndyingSpite

    Dark spots, baking issues

    Sorry not exactly sure of all the steps you're suggesting. - Clearing lightmap Cache: Do you mean Clearing the entire GI Cache under preferences? - re-baking the Scene? i'm using Auto-bake
  10. UndyingSpite

    Dark spots, baking issues

    By changing to UVs Box and back to Auto i got this result:
  11. UndyingSpite

    Dark spots, baking issues

    Same two obj (walls) like before.
  12. UndyingSpite

    Dark spots, baking issues

    Unity 5.4.01f ProBuilder: 2.6.1f0 Using light sources (baking: mixed) i got a lot of ugly dark spots on proBuilder obj. Using realtime, everything is fine. I attached some screens to see the result, also some settings. Thx!
  13. Hello, i've updated ProBuilder 2.4 -> 2.6, using Unity 5.3.3. After the update the icons from the element selection toolbar are not visible anymore, i only see 4 grey buttons. Any suggestions? Thx
  14. UndyingSpite

    ProBuilder - Need help for update

    Ok, got it! - I made a temp Scene, and fixed the references in bulks and copied them over. It works now! Just have to check more in Detail but i think i can proceed. Thanks again for your help!
  15. UndyingSpite

    ProBuilder - Need help for update

    Perfert, thank you very much for your help, it seems to work. I tested it for one Scene and will continue. I assume i can delete the missing references instead of ProBuilderize them after fixing it and then use your script to add/Change the entity, right?! That's what i did. But there is still at least one more problem, hopefully the last one. As i said the big scene (Alcatraz) he found about 2500 obj with missing references, but the counter goes nearly to 4000 he'll find. The problem is Unity chrashes, either during fixing the references or later on refreshing it. So i can not use the fix reference script on it. UnwrapCL error. I tried it several times. I'm not sure if it has to do with one specific obj or the amount of obj he has to fix, latter seems obvious to me. Any idea what i can do here? It's a pain in the a... to fix every obj manually. Is some kind of bulk fixing possible or any other idea? Thx again for your great Support.
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