

blit
Members-
Content count
6 -
Joined
-
Last visited
-
Days Won
2
blit last won the day on November 23 2014
blit had the most liked content!
About blit
-
Rank
Newbie
-
Hi, I've just encountered the same issue on version 2.3.3f1 revision 2970 of the asset store version of probuilder. I have to manually add a RebuildMeshOnWake script for each prefab? Or has this been recognised as a bug and fixed?
-
I seem to be having a similar problem. I have a prefab in the quickbrush bar and when I ctrl click to add it to my scene nothing happens. I can see the quickbrush placement icon appear as I click but no prefabs appear. I've reimported quickbrush but still no luck Unity Free 4.6.2.f1, and latest QuickBrush on Macbook Pro.
- 9 replies
-
- QuickBrush Bug
- QuickBrush
- (and 3 more)
-
-
-
ProBuilder Scripting API for procedural generation?
blit replied to willychyr's topic in General Discussion
In case anyone is as foolish as I was - I didn't have the "using ProBuilder2.MeshOperations;" Sorry! It's working now!- 18 replies
-
- scripting
- probuilder
-
(and 2 more)
Tagged with:
-
ProBuilder Scripting API for procedural generation?
blit replied to willychyr's topic in General Discussion
Just had a look at this tutorial but it still references pb.Extrude(). I don't seem to have that method when referencing my pb object. pb_Object pb = GetComponent<pb_Object>(); // Call the Extrude extension method by passing an array of faces to extrude, and a distance. // You may even omit the distance paramter and ProBuilder will extrude using a default value. pb.Extrude( new pb_Face[] { pb.faces[0] }, 1f);- 18 replies
-
- scripting
- probuilder
-
(and 2 more)
Tagged with:
-
ProBuilder Scripting API for procedural generation?
blit replied to willychyr's topic in General Discussion
Hi, I was trying to extrude some faces on my mesh using the pb.Extrude call shown in the example above but this is not a valid api call anymore. Could someone tell me what the correct way to extrude faces is now in the latest build of ProBuilder?- 18 replies
-
- scripting
- probuilder
-
(and 2 more)
Tagged with:
-
blit started following ProBuilder Scripting API for procedural generation?
-
Hello! I wondered if there was any scripting support for Procore tools? I understand it’s for layout and level design in an intuitive and visual way but I was curious about whether there was an api to interact with the objects, faces, verts etc or is it just the standard unity script approach? I was interested in doing some geometry in the editor and using some procedural techniques for other parts of the level.. am I being crazy or is this possible?