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Tazzad

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  1. Tazzad

    Problems when building

    2018.1.0b13 of Unity 2.9.8f3 of ProBuilder When I opened Unity today, I also got this message IndexOutOfRangeException: Array index is out of range. ProBuilder2.EditorCommon.pb_Editor.GetFirstSelectedMaterial (UnityEngine.Material& mat) ProBuilder2.EditorCommon.pb_UV_Editor.RefreshUVCoordinates (Nullable`1 dragRect, Boolean isClick) ProBuilder2.EditorCommon.pb_UV_Editor.RefreshUVCoordinates () ProBuilder2.EditorCommon.pb_UV_Editor.OnSelectionUpdate (.pb_Object[] selection) ProBuilder2.EditorCommon.pb_Editor.UpdateSelection (Boolean forceUpdate) ProBuilder2.EditorCommon.pb_UV_Editor.OnMouseClick (Vector2 mousePosition) ProBuilder2.EditorCommon.pb_UV_Editor.HandleInput () ProBuilder2.EditorCommon.pb_UV_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:291) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:284) UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:103) UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:206)
  2. Hello! I am having a problem when I build my game, and I understand that this is the place to ask for help? I am getting this message: Shader error in 'ProBuilder/Standard Vertex Color': syntax error: unexpected token ';' at line 288 (on d3d11) Compiling Vertex program with UNITY_PASS_FORWARDADD POINT_COOKIE SHADOWS_CUBE LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING What can I do to fix this?
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