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  1. bdilloughery


    Has this been fixed? I am still having the same issue with Unity 2017.3.1f1 and the current Polybrush beta from the Asset Store (updated in Feb 2018). If I try to export the prefab and bring it into another project, it is just a sphere. If I try to click "Save to Asset" under the Sphere mesh or Plane mesh of the objects I have edited, I get the error: Couldn't add object to asset file because the Mesh 'Plane' is already an asset at 'Library/unity default resources'! UnityEditor.AssetDatabase:CreateAsset(Object, String) Polybrush.z_EditorUtility:SaveMeshAsset(Mesh, MeshFilter, SkinnedMeshRenderer) (at Assets/ProCore/Polybrush/Code/Editor/Utility/z_EditorUtility.cs:131) Polybrush.z_MeshFilterEditor:OnInspectorGUI() (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_MeshFilterEditor.cs:30) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) How to I bake the Z_Additional Vertex Streams (Script) onto the actual mesh to save it? My end goal is to export multiple GameObjects from seperate projects and import them all into a single scene. Thank you