feartheway posted a topic in Tutorial RequestsHow to use pro builder to simulate car mesh damage and repair. So given the basic car asset given with unity. So I have got as far as converting a car mesh into a pro builder mesh. I could create 5 states of damage 1 is no damage 5 is completely messed up. Then I have a car health and at various health levels i show one mesh and hide the others. so 100 percent health = show healthy mesh 1 80 to 99 show damaged mesh 2 + smoke particles + cracked glass 60-79 show damaged mesh 3 + smoke particles + cracked glass 40-59 show damaged mesh 4+ smoke particles + cracked glass 1- 39 show damaged mesh 5+ smoke particles + cracked glass 0= show absolute messed up car mesh + smoke particles + cracked glass What about using the collision to damage the mesh in real time using scripts?