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Crayz

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  1. The solution I've come up with is to set the object's pivot point to the vertex I wish to grid snap to, then switching to object selection mode and dragging it around that way. The geometry I need to build requires me to do this a lot, and I'm looking for a way to make the process a little less tedious. Is it possible to select and drag multiple vertices and automatically pivot to the one I've chosen to drag with, while maintaining the relative position of all other selected vertices? Here's an example, recorded in Hammer editor: https://i.imgur.com/VFMQHJt.gifv
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