Hey there, recently purchased the whole 'kit and caboodle' and just getting started. I am needing to create a v simple room that is based on something like this:
http://kyotofoodie.com/wp-content/uploads/2009/06/kyoto-gion-sushi-izuju-08.jpg
now I have started by watching some of the tutes, so I have a cube, flipped for my room space and I have extruded some blocks for ceiling beams (see attached).
Do now I am looking at textures/materials for walls etc and here is the total newb thing I havent got a clue. Should I treat each wall as one big texture as each may be different and I was a hand painted kind of look. Or should I be building them up from say 1024 or 512. I am planning to have a big hole (door) on one wall and a billboard scene viewable though....
I did say I was newbie so apologies for any stupidness in this post!
Any pointers would be much appreciated the game is going to be mobile/tablet I know I can search general modelling tutes but I am looking to solely use proCore as then I am self contained at least to protoype level.
Thanks for your time.
Chunk