Jump to content

DiGiaComTech

Members
  • Content count

    7
  • Joined

  • Last visited

About DiGiaComTech

  • Rank
    Newbie

Profile Information

  • Gender
    Not Telling
  1. DiGiaComTech

    UV Editor Zoom

    Any progress on this ... I have to do allot of UV editing and this addition would really help!
  2. DiGiaComTech

    Freeze Transform Issues...

    Ok ... I've recovered a few others by changing the mesh to something else and the back to the original. I did not have my meshes parented that I could find. I would guess that, mesh geometry errors aside, your back end code is recalculating things for us whenever the mesh object is changed out manually.
  3. DiGiaComTech

    Freeze Transform Issues...

    Can you explain exactly what you mean by 'un-parrenting'?
  4. DiGiaComTech

    Freeze Transform Issues...

    NO... If I grab a bit of geometry (vertex, edge, or face) and move it the mesh render updates accordingly ... but it DOES NOT snap everything back into place. The rendered mesh remains in it's offset position.
  5. DiGiaComTech

    UV Editor Zoom

    Perfecto!
  6. DiGiaComTech

    UV Editor Zoom

    Currently the UV Editor zoom is always to the center of the scene. Please update this form so it zooms to the current MOUSE position. Perhaps, add Control Keys to the zoom feature (e.g. Ctrl zooms to selected object, Alt zooms to Mouse, nothing zooms to center).
  7. DiGiaComTech

    Freeze Transform Issues...

    After upgrading to the latest version I am having some issues where the rendered mesh is offset from the actual editable mesh object (see image below, left object is OK, right is BAD). Note that I'm not sure in what version this issue appeared. After messing about for some time I fund that I was able to correct this issue for this object by using 'Center Pivot' and 'Freeze Transform'. However, this issue is now occurring on other newly created objects and the 'Freeze Transform' trick is not working. Note that when this happens, I cannot edit the mesh via vertices, edges, or surfaces (blue wire frame in image provided) unless it happens to intersect with the offset rendered mesh object. >>> Speculation >>> I would suspect that the coordinates for the editable wire frame and the rendered mesh are getting out of sync somewhere and that my previous use of 'Freeze Transform' was just a lucky shot in the dark. OffsetMesh.unitypackage
×