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Stylophone

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  1. Stylophone

    Unable to set the pivot

    Hi, Yea, I've figured out how to reproduce it. This issue has something to do with parent-child interaction I think. Video attached.Desktop 11.08.2017 - 19.43.03.02.mp4
  2. Stylophone

    Unable to set the pivot

    * This issue fixed after relaunching the Unity.
  3. Stylophone

    Unable to set the pivot

    Hi, I don't really know what's going on but when I set pivot on a vertex I got the error: ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[UnityEngine.Transform,UnityEngine.Transform[]].Add (UnityEngine.Transform key, UnityEngine.Transform[] value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404) ProBuilder2.Common.pbTransformUtil.UnparentChildren (UnityEngine.Transform t) ProBuilder2.EditorCommon.pb_Menu_Commands._SetPivot (.pb_Object[] selection, System.Int32[][] triangles) ProBuilder2.EditorCommon.pb_Menu_Commands.MenuSetPivot (.pb_Object[] selection) ProBuilder2.Actions.SetPivotToSelection.DoAction () ProBuilder2.EditorCommon.pb_MenuAction.DoButton (Boolean isHorizontal, Boolean showOptions, UnityEngine.Rect& optionsRect, UnityEngine.GUILayoutOption[] layoutOptions) ProBuilder2.EditorCommon.pb_EditorToolbar.OnGUI () ProBuilder2.EditorCommon.pb_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:285) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:278) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:245) * Unity 2017.2f3 + ProBuilder v2.9.7f5 Video attached. Unity 3D 11.03.2017 - 17.21.23.03.mp4
  4. Stylophone

    Failed ProBuilderizing

    One more thing, in v2.9.7f5 the ProBuilder window sometimes drastically slow down the Scene editor. I've attached a video about this, didn't happen before with prev versions or other assets I think. Unity 3D 10.25.2017 - 18.12.20.01.mp4
  5. Stylophone

    Failed ProBuilderizing

    Nice to know, thanks.
  6. Stylophone

    Failed ProBuilderizing

    First, on https://www.assetstore.unity3d.com/en/#!/content/15447 under the package contents, the filename is ProBuilder2-v2.9.7f5-unity2017.3.unitypackage but after downloaded it became to ProBuilder2-v2.9.7f5-unity2017.1.unitypackage, odd. Anyway, after upgrading to v2.9.7f5-unity2017.1, probuilder somehow failed probuilderizing the model which works well with prev version, as you can see from the screenshot: Although the object seems successfully processed but all the probuilder actions are unavailable. However, after re-selecting the object the buttons started working: But could only work with triangles. I've attached the model, please take a look, thanks. Room.fbx
  7. Stylophone

    Issues

    Cool
  8. Stylophone

    Issues

    I see. So we couldn't get benefit from batching when using Additional Vertex Streams on MeshRenderer cos Unity simply doesn't handle it. That right? Is it possible that merging additional vertex stream mesh with the original one into a new one? Or perhaps Unity should look into this problem...
  9. Stylophone

    Issues

    Hi, 1. If I enable batching static on the polybrush-modified gameobject that in runtime the modification for the mesh won't be applied into the combined mesh. It keeps the original mesh. 2. When doing "Save to Asset" on a primitive mesh of Unity I got the following errors: Couldn't add object to asset file because the Mesh 'Plane' is already an asset at 'Library/unity default resources'! UnityEditor.AssetDatabase:CreateAsset(Object, String) Polybrush.z_EditorUtility:SaveMeshAsset(Mesh, MeshFilter, SkinnedMeshRenderer) (at Assets/ProCore/Polybrush/Code/Editor/Utility/z_EditorUtility.cs:131) Polybrush.z_MeshFilterEditor:OnInspectorGUI() (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_MeshFilterEditor.cs:30) UnityEditor.DockArea:OnGUI() UnityException: Creating asset at path Assets/Test.asset failed. Polybrush.z_EditorUtility.SaveMeshAsset (UnityEngine.Mesh mesh, UnityEngine.MeshFilter meshFilter, UnityEngine.SkinnedMeshRenderer skinnedMeshRenderer) (at Assets/ProCore/Polybrush/Code/Editor/Utility/z_EditorUtility.cs:131) Polybrush.z_MeshFilterEditor.OnInspectorGUI () (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_MeshFilterEditor.cs:30) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1229) UnityEditor.DockArea:OnGUI() Video attached. temp.mp4
  10. Hi, I'm new to 3d modeling. I'd just like to know why are those tiny black lines on the object after precomputed realtime GI. It's even obvious when the camera starts moving. Is there a way I can fix it? I'm using Unity v5.4.1f1 + ProBuilder2 v2.6.3f4 btw.
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