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  1. Hey there, I have a few questions before I purchase Polybrush. First of all, I would like to mention the fact that this tool is absolutely remarkable and demolishes Unity's inbuilt terrain editor. Onto my questions: 1) Does Polybrush allow you to import heightmaps? 2) Is there a limited 'splatmap' size? I have found that in Unity3D edges between textures when blending is so often very pixelated and Unity limits splatmaps to 2048px. 3) Does Polybrush support 'Pixel error' functionality and possibly contain other optimization features? 4) Are Polybrush terrain sizes limited? The demo showed only small terrains. I ask just in case, though I would assume they are not. 5) Does Polybrush allow for terrain merging/multiple synchronous terrain painting like: https://www.assetstore.unity3d.com/en/#!/content/44037 ? I hope to hear back from you guys soon as I look forward to making this purchase. Regards, Anonymax