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  1. PatBGames

    Working with edges

    +1 another vote for this feature here
  2. PatBGames

    Finding a probuilder Prefab width [solved]

    Whao! 17 minutes for a technical answer! You have a great reputation about support, but I haven't expected so much Calling Verify() on the prefab works like a charm, thank you.
  3. I need to get the bounds of a prefab made with ProBuilder before instantiating it. I've read this discussion : http://www.protoolsforunity3d.com/forum/index.php?/topic/1256-finding-a-probuilder-objects-width/ If I instantiate the prefab, I can get the bounds of the instance. GameObject go = (GameObject)GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); Bounds bounds = go.GetComponent<pb_Object>().msh.bounds; But I can't access the prefab bounds directly because msh is null Bounds bounds = prefab.GetComponent<pb_Object>().msh.bounds; // Error msh is null !!!!! Is there a way to access the bounds of the prefab directly ? I would like to avoid the use of "Make Asset", because it lost the link between the prefab and the model at every modification. (Windows 10, Unity 5.3.5f1, ProBuilder 2.5.0f0)
  4. PatBGames

    Hello from France

    Hi all, I live in France and I currently work as a freelance developer, mostly for the software embedded industry, my last mission was for a lasertag manufacturer. I worked in the Game Development industry from 1988 to 1991 for a French company called Loriciel, remember, Atari ST, Amiga, PC with 16 colors … I'm currently using ProBuilder and Unity for developing an enhanced version of a small game I've made in a past game jam : Ludum Dare #30. @admin : the security question about engine for creating account on this forum should be updated, I've answered Unity, but Unreal users may have troubles Pat