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  1. No problem Oh, right. My apologies. Forgot to mention that hehe. Currently running 5.3.4f1. And I have replicated this on OSx Yosemite and El Capitan (Latest version available of each). Same thing happens if only Probuilder and PolyBrush are the assets in a given project.
  2. Greetings! So I am experiencing some trouble with PolyBrush when I am trying to paint gameobjects created with probuilder. If I modify the shape or "paint job", select another object and select the previous object again, it resets any changes previously done to this object by PolyBrush. While I draw something on an object created with ProBuilder I'm locked out of the other tabs in PolyBrush and I have to close and open the window again. While doing the same thing with a regular plane created by unity I do not encounter any of these issues. Just thought I'd let you know just incase you weren't aware of it (Even tho I assume that you already are). Just seen this error message once: srcAttach < m_CurrentFramebuffer.colorCount && "We should always resolve only current RT" These are some of the error messages that gets spammed in the chat all the time while doing something with a ProBuilder cube: AmbiguousMatchException: Ambiguous matching in method resolution System.Reflection.Binder.FindMostDerivedMatch (System.Reflection.MethodBase[] match) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Binder.cs:106) System.MonoType.GetMethodImpl (System.String name, BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/MonoType.cs:245) System.Type.GetMethod (System.String name, BindingFlags bindingAttr) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Type.cs:787) Polybrush.z_ReflectionUtil.Invoke (System.Object target, System.Type type, System.String method, System.Type[] methodParams, BindingFlags flags, System.Object[] args) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_ReflectionUtil.cs:138) Polybrush.z_ReflectionUtil.Invoke (System.Object target, System.String method, BindingFlags flags, System.Object[] args) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_ReflectionUtil.cs:105) Polybrush.z_EditableObject.Apply (Boolean rebuildMesh, Boolean optimize) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_EditableObject.cs:166) Polybrush.z_Editor.FinalizeAndResetHovering () (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:818) Polybrush.z_Editor.OnBrushExit (Polybrush.z_EditableObject editableObject) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:783) Polybrush.z_Editor.SetTool (z_BrushTool brushTool) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:368) Polybrush.z_Editor.OnDestroy () (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:234) UnityEditor.DockArea:OnGUI() If you wish, I could post a video of me replicating the bug/issue. I'd also like to add that I think this tool really has some potential Good work thus far!