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terrymorgan

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Everything posted by terrymorgan

  1. terrymorgan

    Adding new geometry creation

    Here's an example of 1 mesh with 3 materials instead of 3 models, 3 materials that formz exports by default http://blenderartists.org/forum/showthread.php?398614-FormZ-dae-export-how-to-join-and-have-just-1-material&highlight=
  2. terrymorgan

    Adding new geometry creation

    The formz DAE export makes a new object with every texture, I messed with it in Blender but couldn't get the materials right after I joined them all together, it's better to have it all one mesh with 3 materials isn't it? DAE attached. stairs_w_landings.zip
  3. terrymorgan

    Adding new geometry creation

    Stairs notes https://sites.google.com/site/terrymorgan1213/tutorials/formz_stairs
  4. terrymorgan

    Adding new geometry creation

    How to adjust UV's per face
  5. terrymorgan

    Adding new geometry creation

    texture mapping If you want landings, check 'landings' Exporting to dae, I couldn't get rid of the lights so I just dragged them out of the prefab
  6. terrymorgan

    Adding new geometry creation

    I just found another stair maker, free, exports dae
  7. terrymorgan

    mano wii extrude reshape

    This isn't too earthshaking, but it's a better way to extrude in Blender, he had to change it from "PUSH-PULL" because it's patented 8--\ https://sites.google.com/site/terrymorgan1213/tutorials/mano_wii_extrude_reshape
  8. terrymorgan

    Adding new geometry creation

    That looks faster than my new 'fast' method, and you could always export an .obj to texture it in blender mano wii-making stairs in blender words and pictures https://sites.google.com/site/terrymorgan1213/tutorials/mano_wii_snap_utilities
  9. terrymorgan

    [WIP] FPS cyberpunk game

    Wow!
  10. If you follow these 4 tuts you'll see why I use Blender and not probuilder. I don't have progrids. The faces in probuilder uv editor are all visible at once, you can't see what you're doing. https://sites.google.com/site/terrymorgan1213/tutorials/blender_dungeon_from_scratch The default blender cube is 2 units (which is default player size in Unity), so I make my doorways this size, I can snap to the blender grid, etc. This is my probuilder basic room, about a year old, but it fits my player size. Unity has a snap tool, you press ctrl and v or something. https://sites.google.com/site/terrymorgan1213/tutorials/probuilder_simple_room Probuilder is good for collision meshes.
  11. I just drag in my player and build the level to fit him, is that what you're asking? He's 2 unity units high. I rarely use probuilder though, mainly a blender guy. Probuilder UV editor is a nightmare.
  12. terrymorgan

    My game using Pro Core

    The ones in these screenshots http://www.indiedb.com/games/ruction-the-golden-tablet/images/ruction-the-golden-tablet110#imagebox
  13. terrymorgan

    My game using Pro Core

    Those cliffs are great, how'd you make them?
  14. terrymorgan

    Looking for some help and advice

    I made one for this blender stairs but I think I'll just make a simplified 4-step version of this tutorial https://sites.google.com/site/terrymorgan1213/tutorials/mano_wii_snap_utilities
  15. terrymorgan

    Looking for some help and advice

    https://sites.google.com/site/terrymorgan1213/tutorials/blender_dungeon_from_scratch I usually do this in Blender, but Probuilder free can make collision meshes, I strip the probuilder scripts afterward, turn off the mesh renderer and stick it on my stairs.
  16. terrymorgan

    checkdisallowallocation

    Got this opening my basic room you can DL an early version 'probuilder basic room' here https://sites.google.com/site/terrymorgan1213
  17. terrymorgan

    checkdisallowallocation

    It's still fixed in 2.4.11 ;--}
  18. Also, you can drag in either the prefab or the asset (asset will be pink), but you have to go probuilder/actions/probuilderize selection before you can mess with its verts and faces.
  19. terrymorgan

    Crash @ Duplicate

    I had a lockup on a prism I made, had to strip scripts, it locked up on the original prism, I ctrl-D duplicated it a couple of times. I have unity 5.3.2 probuilder 2.4.9 of jan 22 2016 the dll is probuildercore-unity5.dll 167, 424 bytes, the meshops-unity5.dll 88,576 bytes
  20. Here's an html version of Karl's simple room https://sites.google.com/site/terrymorgan1213/tutorials/probuilder_simple_room 2 more non-noob tuts https://sites.google.com/site/terrymorgan1213/tutorials/probuilder_pipedreams https://sites.google.com/site/terrymorgan1213/tutorials/probuilder_collision_mesh Be sure to post some bugs, Karl loves them, He's admin but only has 2 stars!
  21. terrymorgan

    shader error

    I tried to build my game in Unity 5.3.0f4, latest probuilder 2.4.9f1 Shader error in 'ProBuilder/StandardVertexColor_Spec': Too many output registers declared (12). When no output register has been declared with the semantic 'psize0', 11 o# registers are available. When an o# register has been declared with the semantic 'psize0' (same as 'psize'), 12 registers are available. at line 244 (on d3d9) Also got these non-probuilder errors? Compiling Vertex program with SPOT SHADOWS_DEPTH SHADOWS_NATIVE LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING Shader error in 'Enviro/BumpedDiffuseOverlaySM2': Too many math instructions for SM2.0 (66 needed, max is 64). Try #pragma target 3.0 at line 150 (on d3d9) Compiling Fragment program with SPOT FOG_EXP2 Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING This is your game on drugs!
  22. terrymorgan

    shader error

    I know where they are, I don't know when they're released, maybe a sticky 'read this 1st' post in General Discussion?
  23. http://forum.unity3d.com/threads/editor-want-to-check-all-prefabs-in-a-project-for-an-attached-monobehaviour.253149/#post-1673716 Put it in a directory called /editor, you'll get an EDITORS tab, run it, it can fix and show all the missing stuff on your prefabs, including probuilder. I ran across it when I got 'MemoryStream corrupted, quit Unity and restart!' error
  24. terrymorgan

    shader error

    Where are the updates posted now, used to get emails from Google groups
  25. terrymorgan

    Round-trip workflow with Blender -- success!

    I had some bad lighting glitches with that cave, not sure how to get rid of them. To get a good FPS I use fog. I got my game built in 5.1 with O.K. graphics, only the mouse won't pick in my game, only in Zerano's sandbox.
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