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terrymorgan

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terrymorgan last won the day on May 3 2016

terrymorgan had the most liked content!

About terrymorgan

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  1. terrymorgan

    Adding new geometry creation

    Here's an example of 1 mesh with 3 materials instead of 3 models, 3 materials that formz exports by default http://blenderartists.org/forum/showthread.php?398614-FormZ-dae-export-how-to-join-and-have-just-1-material&highlight=
  2. terrymorgan

    Adding new geometry creation

    The formz DAE export makes a new object with every texture, I messed with it in Blender but couldn't get the materials right after I joined them all together, it's better to have it all one mesh with 3 materials isn't it? DAE attached. stairs_w_landings.zip
  3. terrymorgan

    Adding new geometry creation

    Stairs notes https://sites.google.com/site/terrymorgan1213/tutorials/formz_stairs
  4. terrymorgan

    Adding new geometry creation

    How to adjust UV's per face
  5. terrymorgan

    Adding new geometry creation

    texture mapping If you want landings, check 'landings' Exporting to dae, I couldn't get rid of the lights so I just dragged them out of the prefab
  6. terrymorgan

    Adding new geometry creation

    I just found another stair maker, free, exports dae
  7. terrymorgan

    mano wii extrude reshape

    This isn't too earthshaking, but it's a better way to extrude in Blender, he had to change it from "PUSH-PULL" because it's patented 8--\ https://sites.google.com/site/terrymorgan1213/tutorials/mano_wii_extrude_reshape
  8. terrymorgan

    Adding new geometry creation

    That looks faster than my new 'fast' method, and you could always export an .obj to texture it in blender mano wii-making stairs in blender words and pictures https://sites.google.com/site/terrymorgan1213/tutorials/mano_wii_snap_utilities
  9. terrymorgan

    [WIP] FPS cyberpunk game

    Wow!
  10. If you follow these 4 tuts you'll see why I use Blender and not probuilder. I don't have progrids. The faces in probuilder uv editor are all visible at once, you can't see what you're doing. https://sites.google.com/site/terrymorgan1213/tutorials/blender_dungeon_from_scratch The default blender cube is 2 units (which is default player size in Unity), so I make my doorways this size, I can snap to the blender grid, etc. This is my probuilder basic room, about a year old, but it fits my player size. Unity has a snap tool, you press ctrl and v or something. https://sites.google.com/site/terrymorgan1213/tutorials/probuilder_simple_room Probuilder is good for collision meshes.
  11. I just drag in my player and build the level to fit him, is that what you're asking? He's 2 unity units high. I rarely use probuilder though, mainly a blender guy. Probuilder UV editor is a nightmare.
  12. terrymorgan

    My game using Pro Core

    The ones in these screenshots http://www.indiedb.com/games/ruction-the-golden-tablet/images/ruction-the-golden-tablet110#imagebox
  13. terrymorgan

    My game using Pro Core

    Those cliffs are great, how'd you make them?
  14. terrymorgan

    Looking for some help and advice

    I made one for this blender stairs but I think I'll just make a simplified 4-step version of this tutorial https://sites.google.com/site/terrymorgan1213/tutorials/mano_wii_snap_utilities
  15. terrymorgan

    Looking for some help and advice

    https://sites.google.com/site/terrymorgan1213/tutorials/blender_dungeon_from_scratch I usually do this in Blender, but Probuilder free can make collision meshes, I strip the probuilder scripts afterward, turn off the mesh renderer and stick it on my stairs.
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