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Protozoaire

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Everything posted by Protozoaire

  1. Protozoaire

    Can't merge PB objects

    Unity 2017.3.0f3 Probuilder 2.9.8f3 Some PB objects are not merged together properly: I have no error message. Scene (without textures) joined. Amphores_Garum_Cuve.unity
  2. Protozoaire

    Can't merge PB objects

    Ok, for info, if I merge my objects with Blender, then import it into Unity, it's only 1 part (instead of 2 or more parts for bigger files). So it's under the Unity vertex limit.
  3. Protozoaire

    Can't merge PB objects

    Any news about that issue? It happens on all PB objects, when there is a lot a faces to merge. Thx
  4. Protozoaire

    Can't merge PB objects

    Yes, 2 PB meshes are include in the Unity scene I joined with my first post. If you try to merge them, it will do what you see on the pictures above.
  5. Protozoaire

    Can't merge PB objects

    Workaround: 1) Export no-merged PB meshes in obj. 2) Import in Blender, join and remove doubles. Export. 3) Import in Unity to have a merged mesh.
  6. Protozoaire

    Can't merge PB objects

    Thank you. There was 1 object then I could merge 8 objects without any problem. Then the bug seems to appear when we are above a specific number of faces... so above 30000 faces with 14500 vertices.
  7. Protozoaire

    Can't merge PB objects

    No they are entirely created with Probuilder
  8. Protozoaire

    Can't merge PB objects

  9. Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal When hit Shift+F, it doesn't center on the selected vertex but on the current object's pivot:
  10. Probuilder Advanced 2.9.8f3 Unity 2017.1.0f3 Personnal I still can't autostitch on some faces on all PB Polyshape objects: Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_uv(Vector2[]) ProBuilder2.EditorCommon.pb_UV_Editor:ApplyUVs(pb_Object, Vector2[], Int32) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates(Nullable`1, Boolean) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates() ProBuilder2.EditorCommon.pb_UV_Editor:ClickShortcutCheck(pb_Object, pb_Face) ProBuilder2.EditorCommon.pb_Editor:RaycastCheck(Vector3, Int32) ProBuilder2.EditorCommon.pb_Editor:OnSceneGUI(SceneView) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Is it possible to have an hotfix for that? All PB Polyshape objets have these issues.
  11. Protozoaire

    Autostitch error on PB Polyshape objects

    Ok I'll try that workaround, thanks. I'll try to find what corrupted all my Polyshape meshes and if the issue is still present for newly created meshes.
  12. Protozoaire

    Autostich error on some faces

    I only tried on already created meshed. I've created a new topic because it's a new error:
  13. Protozoaire

    Autostich error on some faces

    Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal I can't autostitch on some faces in a PB Polyshape object. Error message: OverflowException: Number overflow. System.Convert.ToInt32 (Single value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1237) ProBuilder2.Common.pb_Vector.GetHashCode (Vector2 v) ProBuilder2.Common.pb_Vertex.GetHashCode () System.Collections.Generic.GenericEqualityComparer`1[ProBuilder2.Common.pb_Vertex].GetHashCode (ProBuilder2.Common.pb_Vertex obj) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/EqualityComparer.cs:99) System.Collections.Generic.Dictionary`2[ProBuilder2.Common.pb_Vertex,System.Int32].TryGetValue (ProBuilder2.Common.pb_Vertex key, System.Int32& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:591) ProBuilder2.Common.pb_MeshUtility.CollapseSharedVertices (UnityEngine.Mesh m, ProBuilder2.Common.pb_Vertex[] vertices) ProBuilder2.EditorCommon.pb_EditorMeshUtility.Optimize (.pb_Object InObject, Boolean forceRebuildUV2) ProBuilder2.EditorCommon.pb_UV_Editor.ClickShortcutCheck (.pb_Object pb, ProBuilder2.Common.pb_Face selectedFace) ProBuilder2.EditorCommon.pb_Editor.RaycastCheck (Vector3 mousePosition, Int32 deepClickOffset) ProBuilder2.EditorCommon.pb_Editor.OnSceneGUI (UnityEditor.SceneView scnView) UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2403) UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1721) UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1553) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
  14. Protozoaire

    Autostitch error on PB Polyshape objects

    Hi! To reproduce the issue: 1) New Unity Project (2017.1.0f3) 2) Imported PB 2.9.8f3 3) Import the joined Prefab "Poignee_Amphore_a_Garum_1.prefab" in a new scene 4) Open the UV Editor, Face mode, and Autostitch like in here: Poignee_Amphore_a_Garum_1.prefab
  15. Protozoaire

    Autostich error on some faces

    Is it possible to have an hotfix for that? All PB Polyshape objets have these issues.
  16. Protozoaire

    Autostich error on some faces

    Probuilder Advanced 2.9.8f3 Unity 2017.1.0f3 Personnal I still can't autostitch on some faces on PB Polyshape objects: Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_uv(Vector2[]) ProBuilder2.EditorCommon.pb_UV_Editor:ApplyUVs(pb_Object, Vector2[], Int32) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates(Nullable`1, Boolean) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates() ProBuilder2.EditorCommon.pb_UV_Editor:ClickShortcutCheck(pb_Object, pb_Face) ProBuilder2.EditorCommon.pb_Editor:RaycastCheck(Vector3, Int32) ProBuilder2.EditorCommon.pb_Editor:OnSceneGUI(SceneView) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  17. Probuilder Advanced 2.9.8f3 Unity 2017.1.0f3 Personnal Button "Clear the selected faces" and "Expend the face selection" are inverted. Clear actually expend, expend actually clear.
  18. Protozoaire

    Autostich error on some faces

    Thanks
  19. Protozoaire

    Autostich error on some faces

    Is it possible to have an hotfix for that?
  20. Protozoaire

    UV alignment on cylinder objects

    Thanks for the tip! I didn't know it was possible to do that, I'll texture my objects a lot quicker
  21. Protozoaire

    UV alignment on cylinder objects

    Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal I'm using Probuilder to do archeological 3D restitution and I spend days on texturing a lot of cylinder objects. Is there a way to avoid that issue when aligning UV with autostitch:
  22. Unity 2017.1.0f3 (64-bit) Probuilder Advanced 2.9.7f5 I work very frequently on cylinder objects and smooth edges. It's currently not supported by the UV tool. I use "manual/box" or "manual/plane" button to have a start, then I manually align each faces of my objects, and that's long, very long. What would be awesome is a "manual/cylinder" button or an auto-growing-stiching function like that: I currently align each vertex one by one:
  23. Protozoaire

    Can't center camera on selected face or vertex

    I only have one Inspector window which is not locked: Screenshot of current layout:
  24. Protozoaire

    Can't center camera on selected face or vertex

    Feel free to ask me if you need anything else to reproduce that issue
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