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Protozoaire

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Everything posted by Protozoaire

  1. Protozoaire

    Can't center camera on selected face or vertex

    I'm not using any scene view modification. I use multiple monitors (3) with the scene view window on the main screen. If I remove Probuilder from the project, I can use "F" again to focus on Unity objects by directly select them then press "F". I've found a workaround in the brand-new project with Probuilder: 1) If I select a vertex, then select again the PB object in the hierarchy, then press "F", it works. 2) If I do the same but without selecting the PB object again in the hierarchy, it doesn't works.
  2. Protozoaire

    Can't double-clic to select all the faces

    Yes exactly, thanks for your reactivity
  3. Probuilder Advanced 2.9.5f3 Unity 2017.1.0f3 Personnal When I try to select all faces by double-clicking, it no longer works. Issue appear with 2.9.5f3 and was not reproducible with 2.9.4f1.
  4. Protozoaire

    Can't double-clic to select all the faces

    On a brand-new project, I have the same issue. If the first PB object wasn't selected before, it works. Then it "randomly" select other objects: It seems to remember that a face was selected and act like it was still selected.
  5. Protozoaire

    Can't center camera on selected face or vertex

    Tested on a brand-new project, no errors or warnings in the console. With 2 cubes, a Unity cube and a Probuilder cube. 1) If I directly select Unity or PB cube and use "F" shortcut, nothing is happening. 2) If I use the hierarchy to select and then use "F" shortcut, I can zoom in at both cubes. 3) I can't zoom in at a specific PB vertex:
  6. Protozoaire

    Can't Probuilderize with Preserve Faces Off

    Thanks, be sure that as soon as it's online I'll try it (I must finish my current project by the end of the month).
  7. Probuilder advanced 2.9.4f1 Unity 2017.1.0f3 Personnal When I try to Probuilderize an OBJ with Preserve Faces Off, there are errors messages: ArgumentNullException: Argument cannot be null. Parameter name: source System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) System.Linq.Enumerable.SelectMany[pb_Face,Int32] (IEnumerable`1 source, System.Func`2 selector) ProBuilder2.EditorCommon.pb_Editor.UpdateSelection (Boolean forceUpdate) ProBuilder2.EditorCommon.pb_Editor.Refresh (Boolean force) ProBuilder2.Actions.ProBuilderize.DoProBuilderize (IEnumerable`1 selected, Boolean preserveFaces) ProBuilder2.Actions.ProBuilderize.DoAction () ProBuilder2.Actions.ProBuilderize.OnSettingsGUI () ProBuilder2.EditorCommon.pb_MenuOption.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:94) NullReferenceException: Object reference not set to an instance of an object ProBuilder2.EditorCommon.pb_DebugWindow.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) OBJ is join to this topic. Imbrex-Smoothed_Decim_1000faces.obj
  8. Unity Personal 2017.1 Probuilder Advanced 2.9.4f1 Is it possible to use Poly shape tool to make a roman column for example:
  9. Protozoaire

    Can't center camera on selected face or vertex

    Hi, regular "F" only works with Unity 3D objects. With Probuilder objects it doesn't do anything...
  10. Protozoaire

    Can't double-clic to select all the faces

    Hi, quick double-click doesn't do the "Select All" action. I tried: - with 1 face selected and then quick double-click on it - without any face selected and then quick double-click on a face
  11. Protozoaire

    Can't Probuilderize with Preserve Faces Off

    Hi, yes it's an object in the scene. I just tried it again in a new scene and it doesn't worked.
  12. Protozoaire

    Can't Probuilderize with Preserve Faces Off

    Just updated Probuilder to 2.9.5f3 and still not working, with 3 errors: ArgumentNullException: Argument cannot be null. Parameter name: source System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) System.Linq.Enumerable.SelectMany[pb_Face,Int32] (IEnumerable`1 source, System.Func`2 selector) ProBuilder2.EditorCommon.pb_Editor.UpdateSelection (Boolean forceUpdate) ProBuilder2.EditorCommon.pb_Editor.Refresh (Boolean force) ProBuilder2.EditorCommon.pb_Hierarchy_Listener.HierarchyWindowChanged () UnityEditor.EditorApplication.Internal_CallHierarchyWindowHasChanged () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:135) ArgumentNullException: Argument cannot be null. Parameter name: source System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) System.Linq.Enumerable.SelectMany[pb_Face,Int32] (IEnumerable`1 source, System.Func`2 selector) ProBuilder2.EditorCommon.pb_Editor.UpdateSelection (Boolean forceUpdate) ProBuilder2.EditorCommon.pb_Editor.Refresh (Boolean force) ProBuilder2.EditorCommon.pb_Hierarchy_Listener.HierarchyWindowChanged () UnityEditor.EditorApplication.Internal_CallHierarchyWindowHasChanged () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:135) : ArgumentNullException: Argument cannot be null. Parameter name: source System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) System.Linq.Enumerable.SelectMany[pb_Face,Int32] (IEnumerable`1 source, System.Func`2 selector) ProBuilder2.EditorCommon.pb_Editor.UpdateSelection (Boolean forceUpdate) ProBuilder2.EditorCommon.pb_Editor.Refresh (Boolean force) ProBuilder2.Actions.ProBuilderize.DoProBuilderize (IEnumerable`1 selected, Boolean preserveFaces) ProBuilder2.Actions.ProBuilderize.DoAction () ProBuilder2.Actions.ProBuilderize.OnSettingsGUI () ProBuilder2.EditorCommon.pb_MenuOption.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:94)
  13. Protozoaire

    Polyshape - is it possible to use a cylinder extrusion?

    Well I used a trick to have my column: First, extrude with a rotation to have something like that : Then, delete the non-needed part with the experimental boolean-tool, duplicate 4 times to have a full cylinder and merge together: I hope it will be more easy in the future.
  14. Protozoaire

    Material being removed when saving a Prefab

    I'm also interested for this fix
  15. Protozoaire

    Animate selected faces

    That will be awesome
  16. Protozoaire

    Animate selected faces

    I would be awesome to animate Probuilder objects by moving the selected faces:
  17. Protozoaire

    Probuilderize - Black UV

    Yes that works. I tried the standard shader and it works. It's black only if I use the "Probuilder / Diffuse Vertex Color" shader.
  18. Protozoaire

    Probuilderize - Black UV

    - Windows 10 x64 - Unity 5.5.0f3 Personal - ProBuilder Advanced 2.9.0f3 When I Probuilderize without "Preserve Faces", the mesh's texture become black. I try to "repare entity material" and "generate uv2".
  19. Protozoaire

    Probuilderize - Black UV

    PM sent with the download link.
  20. Protozoaire

    Probuilderize - Black UV

    I tried but it's still black. I can send you the mesh if you want to try it.
  21. Protozoaire

    Probuilderize - Black UV

    It looks good:
  22. Protozoaire

    Mesh not aligned when exported

    Ok thanks. For "Mesh.vertices is too large. A mesh may not have more than 65000 vertices." it's only when I try to merge in 1 part.
  23. Protozoaire

    Mesh not aligned when exported

    - Windows 10 x64 - Unity 5.5.0f3 Personal - ProBuilder Advanced 2.8.0f1 I'm currently making a huge boat with ProBuilder. When I try to merge it, I got the error: "Mesh.vertices is too large. A mesh may not have more than 65000 vertices.". So I merged my mesh in 2 parts then export. The problem is, every time I export these 2 meshs, they are not aligned anymore:
  24. Protozoaire

    Mesh not aligned when exported

    Solution found: 1) Go to "Tools / ProBuilder / Object / Freeze Transform" on both objects 2) Then both exports will be aligned
  25. Protozoaire

    Mesh not aligned when exported

    I'm exporting with OBJ and STL (same issue with both).
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