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Protozoaire

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Protozoaire last won the day on November 9 2017

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About Protozoaire

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  1. Protozoaire

    Can't merge PB objects

    Ok, for info, if I merge my objects with Blender, then import it into Unity, it's only 1 part (instead of 2 or more parts for bigger files). So it's under the Unity vertex limit.
  2. Protozoaire

    Can't merge PB objects

    Any news about that issue? It happens on all PB objects, when there is a lot a faces to merge. Thx
  3. Protozoaire

    Can't merge PB objects

    Yes, 2 PB meshes are include in the Unity scene I joined with my first post. If you try to merge them, it will do what you see on the pictures above.
  4. Protozoaire

    Can't merge PB objects

    Workaround: 1) Export no-merged PB meshes in obj. 2) Import in Blender, join and remove doubles. Export. 3) Import in Unity to have a merged mesh.
  5. Protozoaire

    Can't merge PB objects

    Thank you. There was 1 object then I could merge 8 objects without any problem. Then the bug seems to appear when we are above a specific number of faces... so above 30000 faces with 14500 vertices.
  6. Protozoaire

    Can't merge PB objects

    No they are entirely created with Probuilder
  7. Protozoaire

    Can't merge PB objects

  8. Protozoaire

    Can't merge PB objects

    Unity 2017.3.0f3 Probuilder 2.9.8f3 Some PB objects are not merged together properly: I have no error message. Scene (without textures) joined. Amphores_Garum_Cuve.unity
  9. Protozoaire

    Autostitch error on PB Polyshape objects

    Ok I'll try that workaround, thanks. I'll try to find what corrupted all my Polyshape meshes and if the issue is still present for newly created meshes.
  10. Protozoaire

    Autostich error on some faces

    I only tried on already created meshed. I've created a new topic because it's a new error:
  11. Protozoaire

    Autostitch error on PB Polyshape objects

    Hi! To reproduce the issue: 1) New Unity Project (2017.1.0f3) 2) Imported PB 2.9.8f3 3) Import the joined Prefab "Poignee_Amphore_a_Garum_1.prefab" in a new scene 4) Open the UV Editor, Face mode, and Autostitch like in here: Poignee_Amphore_a_Garum_1.prefab
  12. Probuilder Advanced 2.9.8f3 Unity 2017.1.0f3 Personnal I still can't autostitch on some faces on all PB Polyshape objects: Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_uv(Vector2[]) ProBuilder2.EditorCommon.pb_UV_Editor:ApplyUVs(pb_Object, Vector2[], Int32) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates(Nullable`1, Boolean) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates() ProBuilder2.EditorCommon.pb_UV_Editor:ClickShortcutCheck(pb_Object, pb_Face) ProBuilder2.EditorCommon.pb_Editor:RaycastCheck(Vector3, Int32) ProBuilder2.EditorCommon.pb_Editor:OnSceneGUI(SceneView) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Is it possible to have an hotfix for that? All PB Polyshape objets have these issues.
  13. Protozoaire

    Autostich error on some faces

    Is it possible to have an hotfix for that? All PB Polyshape objets have these issues.
  14. Protozoaire

    Autostich error on some faces

    Probuilder Advanced 2.9.8f3 Unity 2017.1.0f3 Personnal I still can't autostitch on some faces on PB Polyshape objects: Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_uv(Vector2[]) ProBuilder2.EditorCommon.pb_UV_Editor:ApplyUVs(pb_Object, Vector2[], Int32) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates(Nullable`1, Boolean) ProBuilder2.EditorCommon.pb_UV_Editor:RefreshUVCoordinates() ProBuilder2.EditorCommon.pb_UV_Editor:ClickShortcutCheck(pb_Object, pb_Face) ProBuilder2.EditorCommon.pb_Editor:RaycastCheck(Vector3, Int32) ProBuilder2.EditorCommon.pb_Editor:OnSceneGUI(SceneView) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  15. Probuilder Advanced 2.9.8f3 Unity 2017.1.0f3 Personnal Button "Clear the selected faces" and "Expend the face selection" are inverted. Clear actually expend, expend actually clear.
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