Convert to Auto
Converts all selected faces to Auto UVs.
Project UVs: Planar
Unwraps the selected face(s) using a Planar Projection method.
Project UVs: Box
Unwraps the selected face(s) using a Box Projection method.
With a UV element selected, clicking this will expand the selection to include all other connected UV elements.
With a Vertex or Edge selected, click to select all elements on the same face.
Collapses selected vertices together, but only if they are within a set distance.
To adjust the distance modifier, click the "+" button on the right side of the Weld button.
Collapses all selected vertices to a single vertex, regardless of distance.
Breaks off the selected UV element(s)) from any UV element(s), allowing them to be manipulated independantly.
Flip the selected UV element(s) in the horizontal direction.
Flip the selected UV element(s) in the vertical direction.
Scale and move the selected UV element(s) to fit exactly within the UV space.
Control + Click to align an adjacent face UV coordinates to the current selection.
- Open the UV Editor
- Select a face in the Scene View
Control + Clicka face that shares an edge with the current selection