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Tools to Accelerate and Simplify game development, used by authors and artists of all types.
ProBuilder is FREE for Global Game Jam 2017!
The Fine Print
- This is a complete, un-restricted download of ProBuilder Advanced- all features included!
- The download will self-destruct into pixely fire once GGJ17 is complete
- Well, no it won't...but please only use for GGJ17, thank you for playing fair! 🙂
What are you waiting for? It's PB&J time!
Build your geometry in Unity, then playtest and edit instantly. ProBuilder is simple to learn, even for new modelers, while also including advanced modeling and UV tools.
Rapidly build and test prototype geometry in Unity, with a focus on simple, speedy construction. This is the core of ProBuilder Advanced, cut down to essentials, and available free for all projects.
Upgrade to ProBuilder Advanced anytime.
Grids and snapping are standard features in other game engines, and ProGrids brings these fundamental, essential tools to Unity. By giving you both a visual and functional grid, which snaps on all 3 axis, ProGrids enables speed, precision, and quality in your level’s construction.
Organize objects in your scene into “selection sets”, without modifying the objects or hierarchy at all. Quickly show or hide, freeze or unfreeze, and select entire groups at once.
Nothing in real life stays clean or perfect- not for long, anyway! “Decals” are a great way to add visual detail, breakup tiling textures, and tell a story in your scene, with very little performance cost.
Examples: Dirt, Grunge, Splatters, Posters, Damage and Wear, Burns, Bullet Holes, etc.
Prefab placement tool that combines the speed and convenience of a “Photoshop-style” brush tool with several useful fine-tuning, masking, grouping and randomization features to make decorating your levels a snap and save you lots of time.
Edit nearly any mesh right within Unity! This can greatly improve your workflow by allowing instant fixes, testing, and changes to meshes. Best of all, QuickEdit supports full Instancing and Copy methods.